Tim Bancroft

Tim Bancroft

Tim's been a roleplayer since the mid 70's and now just enjoys running or playing tabletop Roleplaying Games as long as they are not too complicated. He believes that interesting backgrounds are useful not only to inspire the Games Master's imagination but also to give players an idea as to what to do with their characters; a background that constrains play though, by being too detailed, is a bane around everyone's neck. He hates never-ending dungeon- and information- crawls.

He's written for a variety of RPGs over the years and has even helped develop one or two - unsurprisingly, those with simpler/OGL rules. He occasionally releases products through Sceaptune Games, but is happy to write for anyone providing he doesn't have to do too much production work (not laziness, just physical constraints). He's playtested a variety of RPG and wargame rulesets, though he prefers board games to the latter.

Living in the Stonehenge telephone area code is a never-ending source of delight. In addition to a little knowledge of computers, history and theology, he also studies choral music, voice and spirituality in Winchester. If you want to be nice, buy him a curry, a bottle of good mead or port, or even invite him along to, or offer to come round to his place for, a RPG session.

Heartstone • Chapter II • Gathering (cont.)

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Sceaptune Games

Lanor The auditorium was hot and close, stuffy in the late afternoon sun. Despite the reputation of the lecturer, the Arch-Priest Tallon himself, many of the students were half-drowsy, almost somnolent after lunch and a few jars of ale. Once more Namir wished to himself that the Order kept the same ...

Heartstone • Chapter II • Gathering (cont.)

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Sceaptune Games

Fulsgar The table was thrown over; drinks spilled everywhere. Julius looked at his drink on the floor, stood up and sighed to himself. Once more, trouble had found him, a soldier, a warrior with principles. And once more, trouble had touched for no reason that he could see. ...

Heartstone • Chapter II • Gathering

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Sceaptune Games

Dystarn Kathara lent over the guttering, clinging with her left hand to the slippery back of a gargoyle.  Below her the water spewed from its mouth down into the alley below, a torrent of noise which more than covered the slight sounds of her movements.  Just below her position on the ...

Heartstone • Chapter I • Rebellion (cont.)

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Sceaptune Games

Adjutant In the flickering candlelight Namir tried to ease his mind by running over his forces' accounts. As his eyes flicked over the figures and reasons, he cursed the imperial treasurers for their petty deductions. Whilst his own sleeplessness prevented him from resting, he refused to force his secretary to stay ...

Do we have to keep losing it?

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Sceaptune Games

I mentioned last time some of the performance theory that applies to RPG’s. It seems pretty esoteric stuff, but based on fairly solid studies of performance and play – and it’s directly applicable to your game and your players. Why? It’s due to matching expectations between you, the GM, and ...

Heartstone • Chapter I • Rebellion (cont.)

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Sceaptune Games

Emperor The Emperor's bedchamber was in one of the tall, fluted towers that reached towards the sky from the palace at the peak of the sheer-sided Rock of Lanor. Depending from which side one looked, visitors could see the bay, the city, or over the palace roofs towards the rich orchards ...

Heartstone • Chapter I • Rebellion (cont.)

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Sceaptune Games

Commander The heavy canvas walls of the tent cracked in the wind; guy-ropes hummed and rattled.  In the gloom from the flickering lanterns the commanders leaned over the rude map in front of them, pulling long, dun-coloured riding-cloaks closer around their bodies against the chill.  Now and then one mutters quietly, ...

What is it I lost?

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Sceaptune Games

Last month I mentioned I’d lost something precious and tried to sort out why.  It came down to the totality of experience a Role Playing Game provides, something that may sound obvious. However, I’m not sure that that really is the case and that it is dismissed far too quickly. We ...

Heartstone • Chapter I • Rebellion

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Sceaptune Games

Packmaster The air was a close and cloying cage, one built by the searing sun to suppress the activity of the sane.  Those in armour withdrew into what little shade was offered by the ruined walls around them.  In this heat even the lizards kept to the shade, running sure-footedly up ...

I’ve lost something…

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Sceaptune Games

I'm currently in one of my longest RPG-droughts ever. What makes it worse is that it's an enforced drought, one I really didn't expect or anticipate. And I find that I am missing role-playing a great deal. Sure I had a fix at Conception, and managed to find a ...