Summerland - small but perfectly formed

Found a roleplaying product (game, scenario, supplement, or, basically, anything) that you want to review? Then start a new thread here. Full instructions are contained within.

Summerland - small but perfectly formed

Postby Stronty Girl » Fri Jan 30, 2009 3:05 pm

HI all - this is a review of Summerland on my read through it. Haven't had a chance to play it yet, though I am itching to.

First impressions: Gorgeous cover art - very atmospheric. Interior artwork varies from atmospheric to okay. I had mentally envisioned something A4 sized, so was surprised to find it was 'graphic novel' sized (I'm sure there's a technical name for that!), but that means I can shove it in a comic bag and save it getting battered in transit to and from games - bonus!

The background is nicely mysterious and open-ended, so the GM can create their own causes and consequences for events, or tailor it to what the players enjoy. That's a game style I like, so again it ticks the boxes for me. [For those that don't know, Summerland is a post-apocalypse science fantasy game - overnight the world has been overgrown by forest. People get hypnotised by the "call of the leaves" and wander into the forest to go mad, degenerate into savages or never be seen again. The PCs are resistant to this because of a traumatic event in their past.]

Mechanics seem nice and simple (add a stat and one or more 'tag value' to get a number, then try to roll under that on the dice). There are no skills as such - everything works from stats and their tags (descriptors). Difficulty is increased or lowered by changing the number of dice rolled. So if a dog attacks you, it might be rolling under 9 on 3d6 to hit. However, if a trio of dogs attacks you, there would still be a single dice roll but the difficulty would drop - so they roll under 9 on 2d6. How much they make the roll by determines damage etc.

It strikes me from the background and the premise of the game (PCs overcoming mental trauma to be accepted into a community and cease their travels) that it really, really needs players who are going to buy into that feel and premise. For example, one friend who had a look thru the book and was chatting to me about it said "What happens if you don't WANT to lose your trauma?" By which he partly meant losing a roleplay hook that you enjoy, but mostly meant "What if I want to rumble around the forest being a munchkin, fighting, looting and pillaging for evermore?" The response to which is: then you've totally missed the whole concept of the game!

I also have gamer friends of a 'practical' bent, so if I set a game in London, they would immediately head for the Thames and attempt to spend the rest of the game sailing up and down from Henley to the Isle of Sheppey without ever coming within more than 100 metres of a tree ever again... Another friend suggested Sargasso Sea type seaweed and a marine version of the game's "call of the leaves" to put paid to that sort of player bloody mindedness. :D

One thing the game doesn't cover is the practicalities of your PCs losing their trauma at different rates and times. If Cuthbert, Dibble and Grubb are playing, then Cuthbert may have his character de-traumatised several sessions before the others do. Given that a de-traumatised character is a liability in the woods (can't resist the Call of the Leaves), then Cuthbert has to decide whether to retire him, or struggle on with him until the rest of the party reaches the same state for a nice neat end to the campaign.
Stronty Girl a.k.a. Dr Bob.
In a game with 5 players and 1 GM, at any one time there are AT LEAST 6 different versions of the Cunning Plan being carried out...
Stronty Girl
6th-level
 
Posts: 191
Joined: Mon Jun 05, 2006 10:57 am
Location: Bristol, UK

 
Playing: Various one offs
Running: Various one offs
Planning: Summerland and something with horses in it.

Re: Summerland - small but perfectly formed

Postby Evil Doctor » Mon Feb 02, 2009 1:16 pm

Hi Stronty Girl,

I'm glad you liked the game! :D

Yeah, I'd say you're right - buying in to the central premise of redemption is pretty importnat to playing the game as written. I think of it as very much a character-driven game, it's all about characters, their pasts and how they deal with those that make up play.

Anyway, thanks for the review and if you get a chance to play let us know how you get on!

Cheers,

Greg
Evil Doctor
2nd-level
 
Posts: 23
Joined: Mon Jan 05, 2009 9:07 pm

 

Re: Summerland - small but perfectly formed

Postby Mick Red » Mon Feb 02, 2009 2:28 pm

Had a look for this at Conception, No demos, no product, nothing when i asked at the Collective Endevour stall they knew little or nothing about it.......i assumed it wa a company under the CE banner!! My bad i suppose oh well after that review im off to buy a copy elsewhere :D
Cheers SG
Help!! the Dutch are invading..


Indiecon3 the place to be..... for gaming galore in a relaxed laid back atmosphere
Mick Red
You just totally did!
User avatar
 
Posts: 3346
Joined: Tue Nov 02, 2004 10:42 am
Location: Portsmouth

 
Playing: Lots of stuff with the Pompey Crew
Running: BtQ D&H HEX
Planning: Barbarians of L and Chronica Fudalis

Re: Summerland - small but perfectly formed

Postby neil » Mon Feb 02, 2009 2:49 pm

To the best of my knowledge, Greg is indeed a member of CE. The CE stand was a little bare of product all round, Summerland wasn't the only product not in evidence.

Best place to order a copy is Lulu.

If I'd known you were interested, I'd have bought my copy with me. Couldn't have run a game though, as I haven't read it in detail yet.

- Neil.
neil

User avatar
 

 

Re: Summerland - small but perfectly formed

Postby Evil Doctor » Mon Feb 02, 2009 7:46 pm

Hi All,

Well, I hang out on the CE forum, but I haven't been on their stall as such and I don't sell through them at cons at the moment - my con attendance is low and about to get worse RL and all that! I think the whole 'CE membership' thing is under review, as they have a core membership and then lots of peripheral members like myself.

You can pick the game up at IPR, via Lulu and soon I think from Leisure Games - sorry you couldn't find it when you were looking for it!

Cheers,

Greg
Evil Doctor
2nd-level
 
Posts: 23
Joined: Mon Jan 05, 2009 9:07 pm

 

Re: Summerland - small but perfectly formed

Postby w00hoo » Mon Feb 02, 2009 9:58 pm

Stronty Girl wrote:One thing the game doesn't cover is the practicalities of your PCs losing their trauma at different rates and times. If Cuthbert, Dibble and Grubb are playing, then Cuthbert may have his character de-traumatised several sessions before the others do. Given that a de-traumatised character is a liability in the woods (can't resist the Call of the Leaves), then Cuthbert has to decide whether to retire him, or struggle on with him until the rest of the party reaches the same state for a nice neat end to the campaign.


How active is the experience system? If characters don't progress massively then I think retiring the character and adding a greenhorn traumatic would be the way to go, although it would depend on how close to having completed their traumas the other characters were as they could always be looking to all finish in the same community and when one became accepted then having the rest of them accepted there too would be a big thing and would lead to much more community based scenarios to finish things than tramping through the forest ones.

I guess as a fudge (I'm assuming a fudge, I haven't actually got the system) you could have the last part of the trauma's cure being the acceptance of all of that characters friends, so you'd have someone almost at redemption but still just capable to adventure...
"Thorry theemth to be the hardetht word." - Cecil.
w00hoo
King of the Scribblers
User avatar
 
Posts: 2484
Joined: Tue Sep 20, 2005 10:37 am
Location: Maidstone - Kent

 
Playing: Exalted, CoC, & Victoriana
Running: Firefly using UA, Candlewick Manor
Planning: Con games

Re: Summerland - small but perfectly formed

Postby Evil Doctor » Tue Feb 03, 2009 9:35 am

w00hoo wrote:How active is the experience system?


There isn't an experience system as such - characters evolve by defining and resolving their traumas, not by gaining new skills etc. The idea is definitely that characters who have done so are 'retired' to join a community - this is what they have been striving for after all. You could keep them with the team though if it made sense in the story, in fact it would make for an interesting dynamic - the 'healed' character would certainly slow the others down and restrict what they could do, and they could cause that character real problems if they ventured too far into the woods where the call is strong...

Cheers,

Greg
Evil Doctor
2nd-level
 
Posts: 23
Joined: Mon Jan 05, 2009 9:07 pm

 

Re: Summerland - small but perfectly formed

Postby w00hoo » Tue Feb 03, 2009 11:45 am

And, from what I've read, as someone whose trauma has been finally healed by the community that they are now in, being attached to a bunch of people who are still viewed as a touch psychopathic is unlikely to help their integration. The conflict at the point where the community feels they can no longer accomodate the other characters while the healed player knows his character has to stay with the community whatever should prove quite heart wrenching and give some excellent roleplaying options.

Is it possible to become unhinged once more, possibly you've been healed by entering a community that now no longer considers you worthy? It'd be a bit like feeling free then realising it was all just a fake...
"Thorry theemth to be the hardetht word." - Cecil.
w00hoo
King of the Scribblers
User avatar
 
Posts: 2484
Joined: Tue Sep 20, 2005 10:37 am
Location: Maidstone - Kent

 
Playing: Exalted, CoC, & Victoriana
Running: Firefly using UA, Candlewick Manor
Planning: Con games

Re: Summerland - small but perfectly formed

Postby Evil Doctor » Tue Feb 03, 2009 12:09 pm

You have read correctly! :D You're right, the possibility for some interesting inter-player interactions is certainly there when acceptance becomes a reality.

There are no rules explicitly detailing re-gaining a trauma, or developing a new one, but there's nothing to say that couldn't happen if the Narrator (GM) and the players think it's a good idea. Interesting stuff.

Cheers,

Greg
Evil Doctor
2nd-level
 
Posts: 23
Joined: Mon Jan 05, 2009 9:07 pm

 

Re: Summerland - small but perfectly formed

Postby Evil Doctor » Wed Mar 11, 2009 4:33 pm

Hi all,

Just a heads up that Summerland is now in stock at Leisure games.

Cheers,

Greg
Evil Doctor
2nd-level
 
Posts: 23
Joined: Mon Jan 05, 2009 9:07 pm

 


Return to Reviews

Who is online

Users browsing this forum: No registered users and 1 guest