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Marvel Heroic Roleplaying, slice by slice
Re: Marvel Heroic Roleplaying, slice by slice
kaemaril wrote:I think, really, that all the Cortex+ games, whilst absolutely fantastic games, could have done with a second 'readability pass' in the layout/editing.
Almost everything could do with that.
Tim Gray
Silver Branch Games
publishing Albion (UK Roleplayers Game of the Year 2011!), Jaws of the Six Serpents, Legends Walk, Questers of the Middle Realms and more
http://www.silverbranch.co.uk
Silver Branch Games
publishing Albion (UK Roleplayers Game of the Year 2011!), Jaws of the Six Serpents, Legends Walk, Questers of the Middle Realms and more
http://www.silverbranch.co.uk
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Tim Gray


- Location: Nottingham, UK
- Thanks: 67 given/185 received
- Playing: not a lot
- Running: Rocket Amoeba
- Planning: Rocket Amoeba
Re: Marvel Heroic Roleplaying, slice by slice
Tim Gray wrote:kaemaril wrote:I think, really, that all the Cortex+ games, whilst absolutely fantastic games, could have done with a second 'readability pass' in the layout/editing.
Almost everything could do with that.
Trust me (+1 Plot point for Manipulative please), Smallville really, really, really is a product the Editor should be ashamed to have their name attached to. Seroiusly. Trust me (another +1 Plot point for Manipulative please) on this. I mean this is a rulebook which, as the SFX powers for Time Control, has a number of options:
Would you like;
The ability to perform multiple actions in a single turn as your SFX for Time Control?
Or would you like, for the same cost, to be able to stop time for 10 subjective minutes?
Both, apparently, are equal in SFX weighting.
Still not as silly as the wording on Manipulative though. Trust me
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Bountyhunter
- Thanks: 34 given/26 received
Marvel Heroic Roleplaying, slice by slice
What's a 'subjective' minute? Is that one from the characters pov?
"Baz, I believe, is absolutely 100% right." Neil Gow
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
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Baz King


- Location: Essex
- Thanks: 713 given/1152 received
- Playing: Hooky
- Running: Serpents Skull AP: City of 7 Spears and DCC
- Planning: DCC adventure, and some Epic D&D stuff. In space.
Re: Marvel Heroic Roleplaying, slice by slice
Baz King wrote:What's a 'subjective' minute? Is that one from the characters pov?
IIRC, pretty much, yes. Time doesn't really "stop" so much as you're hyper-accelerated so you can get ten minutes worth of stuff done in what is, to everyone else, barely a blink of the eye.
But don't quote me on that
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kaemaril


- Location: City of Roundabouts
- Thanks: 24 given/21 received
- Playing: Marvel Heroic
- Running: Nothing
- Planning: Hollow Earth Expedition, Primeval
Re: Marvel Heroic Roleplaying, slice by slice
kaemaril wrote:IIRC, pretty much, yes. Time doesn't really "stop" so much as you're hyper-accelerated so you can get ten minutes worth of stuff done in what is, to everyone else, barely a blink of the eye.
But don't quote me on that
Actually, that's probably correct..and quite interesting. It gets around all the issues (which we conveniently ignore anyway) of time stopping....but who for? The answer is it doesn't stop for anyone really (from their point of view).
Last edited by ian_orourke on 4:03pm on 21 Mar 12, edited 1 time in total.
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ian_orourke
- Thanks: 1 given/56 received
- Running: FATE Fading Suns
- Planning: Something Retro Future / Planetary Romance (I think)
Re: Marvel Heroic Roleplaying, slice by slice
With Smaillville, I don't think the editing issue is present so much in the 'cost' of powers - as it's not a system that tries to put accurate measures on the 'worth' of powers.
It's more in how the book is structure and how rules are distributed throughout the text. You always get the feeling there is a larger, holistic whole that might be a thing of beauty that they are just making it difficult to get to
Play it a few times and it comes out in the wash..with a few wrinkles still present.
It's more in how the book is structure and how rules are distributed throughout the text. You always get the feeling there is a larger, holistic whole that might be a thing of beauty that they are just making it difficult to get to
Play it a few times and it comes out in the wash..with a few wrinkles still present.
- ian_orourke has received thanks from the following for this post:
- kaemaril, Neil Smith
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ian_orourke
- Thanks: 1 given/56 received
- Running: FATE Fading Suns
- Planning: Something Retro Future / Planetary Romance (I think)
Marvel Heroic Roleplaying, slice by slice
The publishers have just released a fully fleshed out example of play:
http://www.margaretweis.com/images/stor ... ofplay.pdf
Go through this with the rules open beside you and it's a great tutorial. 9 pages that really should have been in the basic set.
http://www.margaretweis.com/images/stor ... ofplay.pdf
Go through this with the rules open beside you and it's a great tutorial. 9 pages that really should have been in the basic set.
"Baz, I believe, is absolutely 100% right." Neil Gow
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
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Baz King


- Location: Essex
- Thanks: 713 given/1152 received
- Playing: Hooky
- Running: Serpents Skull AP: City of 7 Spears and DCC
- Planning: DCC adventure, and some Epic D&D stuff. In space.
Re: Marvel Heroic Roleplaying, slice by slice
Yes, it's pretty nifty. Including it in the book, or maybe including it in the pdf as they did with the summary sheets, would have been nice.Baz King wrote:The publishers have just released a fully fleshed out example of play:
http://www.margaretweis.com/images/stor ... ofplay.pdf
Go through this with the rules open beside you and it's a great tutorial. 9 pages that really should have been in the basic set.
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kaemaril


- Location: City of Roundabouts
- Thanks: 24 given/21 received
- Playing: Marvel Heroic
- Running: Nothing
- Planning: Hollow Earth Expedition, Primeval
Re: Marvel Heroic Roleplaying, slice by slice
It is now included in the pdf set - the files have been updated.
"And, when the doctor said I didn't have worms any more, that was the happiest day of my life."
Pompey Crew Achievements; Arse Like A Japanese Flag, Harry Redknapp'd, Pompey Social, Crash At Mick's, Spend a Penny, Safety in Numbers, Pass The Arse Gravy, The Jonny Gray's Brother Maneuver, Make Mine A Guinness, The Third Troll, Broken!, Gash Tats, Hello Sailor, Informed judgement, Dedication's what you need, The Fly, It's not trolling if..., Thundercats! Ho!
Pompey Crew Achievements; Arse Like A Japanese Flag, Harry Redknapp'd, Pompey Social, Crash At Mick's, Spend a Penny, Safety in Numbers, Pass The Arse Gravy, The Jonny Gray's Brother Maneuver, Make Mine A Guinness, The Third Troll, Broken!, Gash Tats, Hello Sailor, Informed judgement, Dedication's what you need, The Fly, It's not trolling if..., Thundercats! Ho!
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Kaiserjez


- Location: Plymouth
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Marvel Heroic Roleplaying, slice by slice
Kaiserjez wrote:It is now included in the pdf set - the files have been updated.
That's a good move. Something not easily done with books!
"Baz, I believe, is absolutely 100% right." Neil Gow
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
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Baz King


- Location: Essex
- Thanks: 713 given/1152 received
- Playing: Hooky
- Running: Serpents Skull AP: City of 7 Spears and DCC
- Planning: DCC adventure, and some Epic D&D stuff. In space.
Re: Marvel Heroic Roleplaying, slice by slice
It's a shame they couldn't also include a print friendly version as well. Those blue borders really give the page a wet through and wrinkled feel, and make the book an inch deep... I ended up printing in greyscale, and in sections, which reminds me I need to finish hardback binding it...
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apn
- Thanks: 0 given/11 received
Re: Marvel Heroic Roleplaying, slice by slice
Pity they didn't extend the actual play example through other types of scene. To see how the game operates out of straight up super fights.
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ian_orourke
- Thanks: 1 given/56 received
- Running: FATE Fading Suns
- Planning: Something Retro Future / Planetary Romance (I think)
Re: Marvel Heroic Roleplaying, slice by slice
ian_orourke wrote:Pity they didn't extend the actual play example through other types of scene. To see how the game operates out of straight up super fights.
Again, and I don't suggest for a moment that you are incorrect, though an observation which applies to an awful lot of RPGs. I suspect its a case of the player not seeing enough of the game. The authors and playtesters (and editors?) will have got to the publishing end point after lots of play and tinkering so know how the rules and play work by the time it goes to print. It's blinking hard to empathise with a position of ignorance.
Rule zero: don't be on fire
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Al


- Location: Llongborth, Logres
- Thanks: 29 given/122 received
- Playing: games
- Running: off at the mouth
- Planning: That's a joke, yes?
Re: Marvel Heroic Roleplaying, slice by slice
Heads up... they've just posted a random hero ("datafile") generator.
http://www.margaretweis.com/images/stories/bonus_content/mhr_randomdatafiles.pdf
I realise that not all of you will have the irrational love for random superhero generators that I have, but honestly, this has just made me about 300% more likely to run this game.
http://www.margaretweis.com/images/stories/bonus_content/mhr_randomdatafiles.pdf
I realise that not all of you will have the irrational love for random superhero generators that I have, but honestly, this has just made me about 300% more likely to run this game.
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GuyMilner
- Thanks: 204 given/266 received
- Running: 3:16
Re: Marvel Heroic Roleplaying, slice by slice
Ran the game again at MKRPG on Tuesday, again using the sample Breakout scenario. The experience was very similar to Concrete Cow. The action scenes allowed for some free-wheeling high jinks, and the Asset/Stress/Complication system gave good mechanical support for the cool narration. On the down side, it was a bit slow, with people explicitly building their pool each time (albeit with good narration to go along with it).
I cut the fight short so we could move on to the investigation bit. Following on from the burning house example, I gave "The Mystery" a stress capacity. That allowed people to roll against the Doom Pool to uncover who was behind the breakout. When The Mystery became stressed out, they had the answers. James Mullen had flashbacks to how Danger Patrol handles this, and everything else.
Summary: action scenes were fun, but with a long handling time. Non-action activity needs hacking into being a pseudo-action scene for the mechanics to work. On the one hand, it might get samey after a while. On the other, it quickly allows you to give investigation and inter-personal actions mechanical weight.
I cut the fight short so we could move on to the investigation bit. Following on from the burning house example, I gave "The Mystery" a stress capacity. That allowed people to roll against the Doom Pool to uncover who was behind the breakout. When The Mystery became stressed out, they had the answers. James Mullen had flashbacks to how Danger Patrol handles this, and everything else.
Summary: action scenes were fun, but with a long handling time. Non-action activity needs hacking into being a pseudo-action scene for the mechanics to work. On the one hand, it might get samey after a while. On the other, it quickly allows you to give investigation and inter-personal actions mechanical weight.
Milton Keynes RPG club. Tuesday evenings. Come join us!
Concrete Cow 13: A one-day con on 9 March 2013.
Concrete Cow 13: A one-day con on 9 March 2013.
- Neil Smith has received thanks from the following for this post:
- Evilgaz, kaemaril
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Neil Smith


- Location: Milton Keynes
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- Playing: Monsterhearts
- Planning: Freemarket, Dogs in the Vineyard, Earthdawn/TSoY hack
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