The one hour game session

FAQ | Search | Register | Login
View unanswered posts | View active topics | View your posts
Want to talk, specifically, about RPGs? Then post it here. Questions, comments, and views are all welcomed.

Re: The one hour game session

Postby w00hoo » 1:40pm on 12 Apr 12

Peanut wrote:As mentioned, TV does this and one wonders whether man is slowly (or maybe not so slowly) evolving into a being that requires short sharp jolts of instant gratification.


Like it or not life is moving this way though.

Last year at a 'tag even I was playing a Colonial Marine type which left me guarding somewhere for over an hour with nothing else happening. While it was stunninly dull (and not something I'd care to put in my 'please let me do this again in a game' request) I did realise that I couldn't remember the last time I'd done what was basically nothing for much more than a 5 minute stretch. I'm sure I used to be in those situations, but now I'll re-read through notes on my phone, or play solitaire on one of the multiple number of devices I carry that happens to have it on, or surf on the iPad, or _something_.

Cue lots of 'when I were a lad', 'jumpers for goal posts' (OK, maybe not from lifetime gamers) comments.

I really need to read the article, then my comments can be properly on topic...
"I don't want to remember. But if I don't have the memories, nobody will, so I can't forget." - Samantha.
w00hoo
King of the Scribblers
User avatar
Location: Maidstone - Kent
Thanks: 1255 given/1265 received
Playing: Pendragon, The Quiet Year (PBF), TOR (G+)
Running: DitV, Supernatural, BtVS
Planning: De Profundis, SFLRP

Re: The one hour game session

Postby zackspacks » 2:30pm on 12 Apr 12

For goodness sake, I hope the Furnace Commitee don't read this - or we'll end up with one hour slots, and four hour breaks in between :P

Joking aside, not for me at all. Going online for an hour of mindless violence with something like Resident Evil, yeah, but for roleplaying, hmm, seems a bit short to me.

There again, if it was over Skype, then that's a different ballgame, as you cannot really socialise with a group, as only one person can talk at any one time. I would actually say that online RPG is probably the future that could embrace this. Forex the Fantasy Grounds engine is all set around D&D, with other systems such as CoC and Savage being additional add-ons. It also saves your 'battlemap' , status' and handouts when you log off

cheers
Paul
zackspacks
Dice Funder
User avatar
Location: Darlington, UK
Thanks: 301 given/200 received
Playing: Nothing
Running: Savage Worlds Sinbad, Hot War
Planning: More Savaged Captain Scarlet

Re: The one hour game session

Postby apn » 3:52pm on 12 Apr 12

It'd need very low prep time, combat would need to be speeded up and maybe the mechanics all geared to rolling a single kind of die, like d6s, d10s or a d20 instead of D4s and the like. Trim the fat off in other words. The first hour of any gaming session our lot used to spend was sorting the food and drinks out, arguing, throwing stuff around, moaning about something, then steadily getting louder until no one could hear anything useful. After that, all was calm, with the clatter of dice on a table providing the soundtrack.

When we played Rolemaster it took us hours to make characters, flipping between various books.

I think you'd be able to play a 1 hour session with Tunnels and Trolls or BECMI, not sure about newer versions of D&D or other types of games like Supers.
apn
4th-level
Thanks: 0 given/11 received

The one hour game session

Postby Baz King » 5:53pm on 12 Apr 12

It's not about whether or not you can play a full game in an hour, it's about how much game you should hope to play in an hour.

This conversation isn't happening in isolation. Remember the idea of their being three pillars I talked about a while back? They were combat, exploration and interaction. Currently, in 4e, you'd struggle to get all those done to any level of satisfaction in one hour. You absolutely could in OS games, and millions of other systems. But they usually trim the combats back to a state that doesn't satisfy me.

Let's break it down. How about the idea that each pillar (in an idealised theoretical world) eats up 20 mins. That seems like a nice combat length for me.

So if I play a three hour session, which is usual for me, I can hope for D&D Next to give me full support for three fights, an hour of exploration and an hour of talky stuff. That looks about right to me.
"Baz, I believe, is absolutely 100% right." Neil Gow
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
Baz King has received thanks from the following for this post:
Evilgaz, Neil Gow, Neil Smith, wraithben
Baz King
Dice Funder
User avatar
Location: Essex
Thanks: 711 given/1141 received
Playing: Hooky
Running: Serpents Skull AP: City of 7 Spears and DCC
Planning: DCC adventure, and some Epic D&D stuff. In space.

Re: The one hour game session

Postby mr toad » 7:27pm on 12 Apr 12

Hey,

there are a lot (oh crap I'm cringing before I even say this) of RPG poems out there that run in 15minutes or there about's.
And granted the majority of them are a painful ohdearmewhattheheckamIplaying experience. Some of them, Danse, are great fun and very fulfilling.

However as people have pointed out the 4 hour slot isn't just game. There are many things beside like the general chit-chat, the chance to catch up with friends, the food, etc.

Also through the 4 hour slot the tempo of the game is steady and you have highlights, flashes and bangs that increases the tempo before calming once again. Robin D. Laws (Hamlet's Hit Points) calls these 'Beats'. In these short games the tempo or beat must be fast. Bang, bang, bang. So playing these poems you have to be super focussed and 'in the game' for the full 15 mins.

This is why maybe they can't be considered a 'proper game' but they are good fun and get people focussed for the 'main event' if you run a standard game following a poem.

Cheers

Toad
Witch-The Road to Lindisfarne
Pre-Orders go on sale 10th August 2012
Full Release 24th August 2012
London Indie RPG Witch launch party 15th September 2012
mr toad
Portsmouth
User avatar
Location: Portsmouth
Thanks: 867 given/553 received
Planning: Witch - The Road to Lindisfarne

Re: The one hour game session

Postby Evilgaz » 7:33pm on 12 Apr 12

mr toad wrote: Robin D. Laws (Hamlet's Hit Points) calls these 'Beats'. In these short games the tempo or beat must be fast. Bang, bang, bang. So playing these poems you have to be super focussed and 'in the game' for the full 15 mins.

In regular games I'd be happy if I could get chunks of super-focused play for 15 mins at a time, but often people seem to need to make a pop culture reference or otherwise break the mood if more then 30 seconds has passed without a dice roll. Lets start small and build up to it.
Evilgaz has received thanks from the following for this post:
mr toad
Evilgaz
Evil Alien Overlord
User avatar
Location: Nottingham
Thanks: 1557 given/1658 received
Playing: Iron Kingdoms
Running: Savage Worlds, Hot War
Planning: Deadlands, Lot5R

Re: The one hour game session

Postby mr toad » 7:36pm on 12 Apr 12

Evilgaz wrote:
mr toad wrote: Robin D. Laws (Hamlet's Hit Points) calls these 'Beats'. In these short games the tempo or beat must be fast. Bang, bang, bang. So playing these poems you have to be super focussed and 'in the game' for the full 15 mins.

In regular games I'd be happy if I could get chunks of super-focused play for 15 mins at a time, but often people seem to need to make a pop culture reference or otherwise break the mood if more then 30 seconds has passed without a dice roll. Lets start small and build up to it.


LOL! OMFG...you like totally posted this at the same time I mentioned Python quotes on t'other thread.

You're a very naughty boy!

Brian
Witch-The Road to Lindisfarne
Pre-Orders go on sale 10th August 2012
Full Release 24th August 2012
London Indie RPG Witch launch party 15th September 2012
mr toad has received thanks from the following for this post:
Evilgaz
mr toad
Portsmouth
User avatar
Location: Portsmouth
Thanks: 867 given/553 received
Planning: Witch - The Road to Lindisfarne

Re: The one hour game session

Postby Neil Gow » 8:05pm on 12 Apr 12

Baz King wrote:

Let's break it down. How about the idea that each pillar (in an idealised theoretical world) eats up 20 mins. That seems like a nice combat length for me.

So if I play a three hour session, which is usual for me, I can hope for D&D Next to give me full support for three fights, an hour of exploration and an hour of talky stuff. That looks about right to me.


This sounds quite sweet to me. No different to how I would do things anyway, but sweet nonetheless.

Neil
Omnihedron Games - Publisher of Duty & Honour and Beat to Quarters
Keep up-to-date with Omnihedron on Facebook or Google+
ZackSpacks - "I get highly amused by Neil Gow’s constant slagging of Call of Cthulhu"
Jonny Gray - "Ron Edwards is no way as passionate as The Gow"
Neil Gow
Omnihedron Games
User avatar
Location: Newcastle, UK
Thanks: 295 given/1312 received
Playing: FATE Fading Suns
Running: A Song of Ice & Fire
Planning: Epoch!

Re: The one hour game session

Postby First Age » 8:17pm on 12 Apr 12

zackspacks wrote:For goodness sake, I hope the Furnace Commitee don't read this - or we'll end up with one hour slots, and four hour breaks in between :P


No, 21 gaming sessions with no breaks! YES! We'll get on it. :D
First Age

Come to our Sheffield RPG Convention
Furnace: http://rpgfurnace.com/
I write games: http://wordplaygames.co.uk
First Age has received thanks from the following for this post:
dr_mitch, mr toad, Neil Gow, zackspacks
First Age
6th-level
User avatar
Location: Sheffield, UK
Thanks: 47 given/71 received
Playing: Traveller
Running: The One Ring
Planning: Monsters & Magic, Age of Arthur, Wordplay

Re: The one hour game session

Postby catty_big » 8:40pm on 16 Apr 12

One hour provides no time to do char gen, get into the setting and play the game, even without taking into account faff and cig breaks etc. However, it might be worth con organisers considering a series of one hour slots dotted about the programme for GMs/authors to give lightning demos of their games.

The conventional slot is 3-4 hours, which I think is about right. Granted, the current crop of hippy indy games like Fiasco etc. usually take 2-2.5 hrs to play through, but even within a 3h slot there's not much leeway should a game expand beyond the GM's intended window. Plus, other folks have mentioned that a game finishing an hour earlier than planned gives all concerned more time to relax, socialise and get food etc. between slots. Cf the discussion over on the Furnace forum re the idea of having two hours between slots, and the positive reaction to Conpulsion's having done that.

That being said, there's absolutely no reason at all why slot lengths can't evolve from their traditional format to take account of the changing nature of games and needs of gamers, adjusting to which will be an ongoing process.

It also depends on the length of the con, with Conpulsion and Furnace being ripe for a change to shorter slots and longer breaks because otherwise there's barely any time for socialising, whereas at Naish, with four days (IndieCon) and five days (Conception) you can schedule chunks of downtime for yourself so 4 hour slots probably worker better there.
Leo's here, stand well clear.
Currently promoting Sci-Fi Beta Kappa (ashcan version available now) and writing Where The Heart Is (now in open beta).
Check out my blog! You'll find it here.
catty_big
15th-level
Location: Leyton, home of 2012 (sort of) and the Internet
Thanks: 359 given/240 received
Playing: Space 1889
Running: Sci-Fi Beta Kappa and Where The Heart Is.
Planning: Chaotic Evil and My Life With Master.

The one hour game session

Postby Baz King » 10:11pm on 16 Apr 12

I hadn't intended for this topic to concern con games at all. Just so you know.
"Baz, I believe, is absolutely 100% right." Neil Gow
I wrote a supplement for 13th Age. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
At last! Something to read! http://rpgtreehouse.wordpress.com/
Made of win http://smartparty.wordpress.com/
Baz King
Dice Funder
User avatar
Location: Essex
Thanks: 711 given/1141 received
Playing: Hooky
Running: Serpents Skull AP: City of 7 Spears and DCC
Planning: DCC adventure, and some Epic D&D stuff. In space.

Re: The one hour game session

Postby catty_big » 12:22am on 17 Apr 12

Baz King wrote:I hadn't intended for this topic to concern con games at all. Just so you know.
No I realise that, I was just thinking out loud really. I consider short demo games to be long overdue.
Leo's here, stand well clear.
Currently promoting Sci-Fi Beta Kappa (ashcan version available now) and writing Where The Heart Is (now in open beta).
Check out my blog! You'll find it here.
catty_big
15th-level
Location: Leyton, home of 2012 (sort of) and the Internet
Thanks: 359 given/240 received
Playing: Space 1889
Running: Sci-Fi Beta Kappa and Where The Heart Is.
Planning: Chaotic Evil and My Life With Master.

Previous

Return to Open RPG Discussion



Who is online

Users browsing this forum: No registered users and 2 guests

The team | Delete all board cookies | All times are UTC [ DST ]