I have the new edition of D&D

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Re: I have the new edition of D&D

Postby Orpheo » 2:39pm on 17 Jun 12

On a short rest, if you have a healer's kit you can expend 1 use of your healer's kit to spend your hit dice to heal. Once your hit dice are spent they are spent for the day. So if you are 1st level you can only benefit from 1 short rest.
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Re: I have the new edition of D&D

Postby thenovalord » 3:51pm on 17 Jun 12

yeah i read that

does it mean that the cleric of moradin heals d8+1 on a short rest?

I quite like that in theory
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Re: I have the new edition of D&D

Postby Orpheo » 4:39pm on 17 Jun 12

thenovalord wrote:yeah i read that

does it mean that the cleric of moradin heals d8+1 on a short rest?

I quite like that in theory


Yes.

I could swallow it if your long just rest renewed your hit dice rather than your hit dice and your hit points.
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Re: I have the new edition of D&D

Postby thenovalord » 5:06pm on 17 Jun 12

ta

hopefully have a play myself soon. May run a classic with a bit more urban in it....

..i do hope they update/clean up and re-release some proper classics (not the really dungeony-ones-with-no-social-stuff but mods like N1, X4, B3, UK2+3, B7 and the mighty L1 and other such treasures)
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Re: I have the new edition of D&D

Postby Orpheo » 5:32pm on 17 Jun 12

B7 is what I'm going to run next time. There are a number of problem solving encounters as well as combat ones, NPCs that matter and a clear purpose to the adventure.
Last edited by Orpheo on 6:15pm on 17 Jun 12, edited 1 time in total.
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I have the new edition of D&D

Postby Baz King » 5:53pm on 17 Jun 12

Try running it with a Paizo Module. I recommend Souls for Smugglers Shiv.
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Re: I have the new edition of D&D

Postby thenovalord » 6:41pm on 17 Jun 12

Baz King wrote:Try running it with a Paizo Module. I recommend Souls for Smugglers Shiv.


and spend the whole mod, ...again...., saving against disease :cry:
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Re: I have the new edition of D&D

Postby Shane » 7:17pm on 17 Jun 12

thenovalord wrote:Not oppossed to the short rest idea, as it occurs in dragonquest, one ring and a few other games BUT Seem to heal a lot on a short rest?


In my experience, scenario design is generally done with the party's peak capabilities in mind, not degraded ones. Building encounters based on the fact that the party may all be wounded by point X in the adventure is difficult, and being as every group will play through at a different speed, also probably redundant. I have no issues with rests healing a chunk o' hit points so that my scenario development is easier.

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