- Location: Saint Neots
- Thanks: 8 given/3 received
- Playing: None
- Running: None
- Planning: GURPS Horror/Middle Ages
ItalianinCambs wrote:Forgive me for my crass ignorance, but I do not understand what "indie games" is. Can somebody explain?
I'll give it a go. Roughly speaking, an indie RPG is a game that's owned by its creator, is self-published, and is under it's creator's control. Exact definitions vary.
However (and bolded because it's a big however), the term Indie RPG tends to be used in discussions for games which do something different to the "trad" RPG model in which the players control individual characters in a world where the GM controls everything else. They give players as well as GMs some narrative authority over the world, and can be more about the group creating a shared story than playing an individual character. Some indie RPGs do away with GMs altogether.
Many of the prominent indie RPGs in the first sense are also indie RPGs in the second sense. Personally, I don't like the terminology Indie RPG for the second type of game (I prefer Storygame), but it's commonly used and we're probably stuck with it.
Author: Blood of the Gods (Wild Talents in Ancient Greece), Drowned Lands (a wet post-apocalypse based on Deluge, in Worlds of Wordplay), Age of Arthur (with Graham Spearing)(Fate-based dark ages fantasy).
Coming Soon: Here Be Dragons (with Simon Bray)(an OpenQuest fantasy setting mixing the whimsical and the dark), Tomb of the Necromancers (a Crypts and Things scenario).
In the Pipeline: Reign: Ninth Legion (a fantasy setting involving the descendants of the lost Ninth Legion of the Roman Empire)
- Location: Sheffield
- Thanks: 1278 given/794 received
- Planning: More than you can possibly imagine
Funnily enough, my two favourite systems (Riddle of Steel and Crimson Exodus) both have plot armour for the PCs written directly into the system. They also have plot armour for major NPCs written in, meaning that player death is only a substantial risk if the players deliberately go and pick fights they've no business being involved in (i.e. bad descisions, or if they're up against an equally powerful enemy; likely an end of campaign scenario anyway. Also, in both games you can take some pretty nasty wounds that'll take you out of the fight, but with medical treatment and, in extreme cases, magical healing, you'll generally live.
- Thanks: 2 given/6 received
Who is online
Users browsing this forum: No registered users and 2 guests