How would one go about making this work in the real world? This is already a softened version of the idea that Scott Dorward advanced, which would have dispensed with the rulebooks in favour of a number of rules modules for different aspects of a game.
Check out the four latest games playtested at Indiecon '12: Whatever the Cost, Excision, The Next Big Thing and Blood & Water.
- Location: Milton Keynes
- Thanks: 328 given/411 received
- Playing: Time & Tide
- Planning: A long break
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