[Witch] Mahoosive Thanks!

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[Witch] Mahoosive Thanks!

Postby mr toad » 2:01pm on 08 Nov 11

Just wanted to say a massive thanks to everyone who ran, played and purchased a copy of Witch.
I was completely overwhelmed at the amount of (Witch) games that were ran, by all the compliments and the amount people (who I didn't even know) just talking about their own experiences with the game.

The plan is to continue development of the game and get it released in a full blown copy. With that in mind if you did buy an ash-can copy from me at Indiecon please PM your name as we want to (at least) add you to the thanks in the next print run.

If you have any feedback/criticism I'd be more than happy to hear it!

I will also be writing a full con report shortly...

Also look out for more Pompey Crew Design stuff in the future!

Cheers

Toad
Last edited by mr toad on 2:56pm on 08 Nov 11, edited 1 time in total.
Witch-The Road to Lindisfarne
Pre-Orders go on sale 10th August 2012
Full Release 24th August 2012
London Indie RPG Witch launch party 15th September 2012
mr toad has received thanks from the following for this post:
Evilgaz, ijdod, kingpin, Magus, Mick Red, NimbyDagda, oreso, Pete, Shane, Wizball
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Re: [Witch] Mahoosive Thanks!

Postby Magus » 2:03pm on 08 Nov 11

I suspect it will have the sh*t run out of it at this weekend's London Indie RPG.
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Re: [Witch] Mahoosive Thanks!

Postby oreso » 2:14pm on 08 Nov 11

Feedback about niggling gameplay issues, weak elements, typos, etc most gratefully received!

Cheers!
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Re: [Witch] Mahoosive Thanks!

Postby Lyanna » 2:48pm on 08 Nov 11

Grrrrr! I WANTED one ... but you ran out :D
Awesome game, we're gonna run it over here in the Dutchielands too.
Dutch invader Wendy
"If the dumpster's a'rockin', don't come a'knockin'!"
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Re: [Witch] Mahoosive Thanks!

Postby Kaiserjez » 3:13pm on 08 Nov 11

I've been reading my copy since I got back and I can't seem to find any rules. Am I missing some of the text? :lol:
"And, when the doctor said I didn't have worms any more, that was the happiest day of my life."
Pompey Crew Achievements; Arse Like A Japanese Flag, Harry Redknapp'd, Pompey Social, Crash At Mick's, Spend a Penny, Safety in Numbers, Pass The Arse Gravy, The Jonny Gray's Brother Maneuver, Make Mine A Guinness, The Third Troll, Broken!, Gash Tats, Hello Sailor, Informed judgement, Dedication's what you need, The Fly, It's not trolling if..., Thundercats! Ho!
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Re: [Witch] Mahoosive Thanks!

Postby Silhouette » 4:02pm on 08 Nov 11

I have so far not given my signed copy away, so I guess I might as well read it and get Wendy to facilitate it for me soon :lol:
Dutch Invader Brenda
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Re: [Witch] Mahoosive Thanks!

Postby Elina » 5:06pm on 08 Nov 11

I will echo the large majority of people; this was my game of the con!

The concept is conducive to the creation of stirring story-arches, powerful dialogue and lyrical scenes. The characters felt real which made their choices much more poignant. Unlike some other narrative games where the players often pull in different directions, I felt that there was a common vision, assisted by the structure of the game.

Thanks to Toad for running this (and for designing it of course) and to the players around the table for creating a strong story for Eloise.

Many thanks,
Elina
Last edited by Elina on 1:24am on 09 Nov 11, edited 1 time in total.
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Re: [Witch] Mahoosive Thanks!

Postby Steven » 9:52pm on 08 Nov 11

Yep, Witch was game of the weekend for me too. Suitably enhanced by the star-power of having Mr Toad himself in the game. Well done to all involved in the writing and testing. Job's a good'un.

But now I fear that we must ration Witch playing, lest we gorge ourselves on it like a box of Krispy Kremes and make the other games jealous.
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Re: [Witch] Mahoosive Thanks!

Postby mr toad » 3:01pm on 09 Nov 11

Just checking the stats and poor Elouise was burnt 6 times this weekend!!

Toad
Witch-The Road to Lindisfarne
Pre-Orders go on sale 10th August 2012
Full Release 24th August 2012
London Indie RPG Witch launch party 15th September 2012
mr toad
Portsmouth
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Location: Portsmouth
Thanks: 867 given/553 received
Planning: Witch - The Road to Lindisfarne

Re: [Witch] Mahoosive Thanks!

Postby Silhouette » 3:03pm on 09 Nov 11

How many times was she saved?
Dutch Invader Brenda
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Re: [Witch] Mahoosive Thanks!

Postby wraithben » 3:03pm on 09 Nov 11

Just out of interest out of how many was that? Ours was one of the six I know that much.
My name is Ozimandius king of kings, Look on my works ye mighty and despair
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Re: [Witch] Mahoosive Thanks!

Postby mr toad » 3:12pm on 09 Nov 11

The stats are as follows:

Freed/Innocent

2 (only twice!)


Freed/Guilty

2

Burnt/Innocent

3 (three times! wow! you lot obviously love a good Witch burning. Poor Elousie :cry: )


Burnt/Guilty

3

These stats only include games run at Indiecon. If you played again do you think you would play differently?

Cheers

Toad
Witch-The Road to Lindisfarne
Pre-Orders go on sale 10th August 2012
Full Release 24th August 2012
London Indie RPG Witch launch party 15th September 2012
mr toad has received thanks from the following for this post:
oreso
mr toad
Portsmouth
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Location: Portsmouth
Thanks: 867 given/553 received
Planning: Witch - The Road to Lindisfarne

Re: [Witch] Mahoosive Thanks!

Postby wraithben » 3:25pm on 09 Nov 11

I don't know that I'd play much differently necessarily - I suppose in some parts it depends on which character you are.

I was 'Sir' Thorne, and based on what little you know about him to start with (not a complaint by the way - thought the amount of info given was spot on) I played him dark, brooding and very conflicted. Would I play the other characters in this way? - No. Would I play Thorne again this way? - Possibly, it would depend on what else was going on and the interaction between the players.

The only thing I'd try to do differently would be to get into character a bit quicker - but this is a common issue for me in a new game, especially a one shot. It takes a whlie to discover the character - especially one you've not created yourself. However from what I could tell, this is part of the game of Witch - answering those questions about your character. However even when I started to get a picture of the character it took me some time to get into the feel of the game. I deliberately tried not to answer the questions immediately but to see what came up through the game - and for me this worked well.

If/when I play again (Conception at a guess if it's run) I'd approach my character in the same way - just an impression of them to start with and then answer the questions as the game pans out.
My name is Ozimandius king of kings, Look on my works ye mighty and despair
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Re: [Witch] Mahoosive Thanks!

Postby Wizball » 3:40pm on 09 Nov 11

The game on everyone's lips.

Great job Toad et all. Thanks to Jez for introducing my group to Witch.
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Re: [Witch] Mahoosive Thanks!

Postby Elina » 5:36pm on 09 Nov 11

I was toying with the idea of choosing randomly and not seeing whether she is guilty or innocent up until the revellation point in the end. I can then play her entirely ambiguously, acting as she saw fit to persuade each party, irrespective of what she actually is.

I also had an idea for a modern version: a convicted terrorist being transported to a facility for his execution. This would touch upon modern fears and moral dilemmas.
Will travel for beer and games!
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