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Games for 2011
Moderator: Leonidas300
35 posts
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Re: Games for 2011
mr toad wrote:...
Tis a shame Indiecon is sooooo far away.
Toad
Honestly from my end it's going to be a struggle getting everything ready in time! Just too much roleplaying to be done these days, gets in the way of game-writing and scenario-prepping!! (And then there's real life too of course...)
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Omnifray


- Thanks: 93 given/123 received
Re: Games for 2011
Omnifray wrote:mr toad wrote:...
Tis a shame Indiecon is sooooo far away.
Toad
Honestly from my end it's going to be a struggle getting everything ready in time! Just too much roleplaying to be done these days, gets in the way of game-writing and scenario-prepping!! (And then there's real life too of course...)
That because in your RPG it take 4 and a half months to do a combat
lol be good to see you Matt you bringing your artist lady and friends again?
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Mick Red


- Location: Portsmouth
- Thanks: 825 given/645 received
- Playing: Call of Cthulhu
- Running: Lamentations of the Flame Princess
- Planning: The Great Pendragon Campaign
Re: Games for 2011
Hopefully bringing Heather (who you've met), Giles (who you've met) and a lady called Dana (new to Indiecon).
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Omnifray


- Thanks: 93 given/123 received
Re: Games for 2011
And Omnifray wafer thin?

Seriously - what have you got in the pipeline for us?
Seriously - what have you got in the pipeline for us?
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MartinBailey
- Thanks: 24 given/88 received
- Playing: Deadlands Reloaded
- Running: Legend of the Five Rings
- Planning: Diaspora
Re: Games for 2011
Soul's Calling RPG - it's still set in the Enshrouded Lands though! I've done the first draft of pretty much the entire core book, and am half to two thirds of the way through proof-reading it. It's more specifically targeted at immersive roleplay, which is reflected in the light-touch way social stats affect the game. What the title stands for is that I'm trying to underline the emphasis on your character's "higher purpose" (or lower purpose, in many cases...).
A lot of the basic engine is lifted from the Lite game I ran in '09, but some things have been surgically removed (notably the combat stances, which I decided were too fiddly for NPCs). A lot of stuff will be run "impressionistically", so the more specific rules should mostly only surface for important conflicts etc.
Further discussion on the Omnifray boards on UKroleplayers.com!
A lot of the basic engine is lifted from the Lite game I ran in '09, but some things have been surgically removed (notably the combat stances, which I decided were too fiddly for NPCs). A lot of stuff will be run "impressionistically", so the more specific rules should mostly only surface for important conflicts etc.
Further discussion on the Omnifray boards on UKroleplayers.com!
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Omnifray


- Thanks: 93 given/123 received
35 posts
• Page 3 of 3 • 1, 2, 3
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