Games at Concrete Cow 11

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Concrete Cow is a twice-yearly gaming day held in Milton Keynes.

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Games at Concrete Cow 11

Postby w00hoo » 12:17pm on 02 Feb 11

I'll run Escape from Tentacle City - which I gave a first try at IndieCon and have had some ideas on speeding up the initial generation process. With five of us it ran long and talking to the author she has agreed that 1 hour / player is a fair guess. So it'll probably be for three plus me.

It's a shared GM game where much like Remember Tomorrow the GMing rights move around the table so everyone does a bit. You play a number of characters who are all desperately trying to escape the ever increasing Tentacle Apocalypse.

Feeling at the moment is I'll chuck it in to slot 1.
"I don't want to remember. But if I don't have the memories, nobody will, so I can't forget." - Samantha.
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Re: Games at Concrete Cow 11

Postby Neil Smith » 12:27pm on 02 Feb 11

Hurrah! Concrete Cow 11 is no longer a games virgin! I've added it to the Concrete Cow games page.

Thanks!
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Re: Games at Concrete Cow 11

Postby NimbyDagda » 12:48pm on 02 Feb 11

After the success of the playtests at Conception, I will be running a playtest of the next draft of my collaborative storytelling system Narrative Pursuits. I will blurb it up once I get home tonight. I will probably run it in the Afternoon Slot. Its Gm-less and I would want another 3 or 4 players.
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Re: Games at Concrete Cow 11

Postby w00hoo » 1:05pm on 02 Feb 11

NimbyDagda wrote:After the success of the playtests at Conception, I will be running a playtest of the next draft of my collaborative storytelling system Narrative Pursuits. I will blurb it up once I get home tonight. I will probably run it in the Afternoon Slot. Its Gm-less and I would want another 3 or 4 players.


I'll look out for the sheet, I almost signed up at Conception but had just come off of playtesting Grims Gangs and didn't fancy doing two in a row.
"I don't want to remember. But if I don't have the memories, nobody will, so I can't forget." - Samantha.
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Location: Maidstone - Kent
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Playing: Pendragon, The Quiet Year (PBF), TOR (G+)
Running: DitV, Supernatural, BtVS
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Re: Games at Concrete Cow 11

Postby Scott Dorward » 2:02pm on 02 Feb 11

I've stuck a couple of new games up there. I'll also offer some Dead of Night, but I need to conspire a bit with James and Andrew before sharing details.

Hot War -- Containment

It's late 1963, almost a year since the cold war turned hot. The bombs have devastated Britain, and the eldritch horrors of the British and Soviet twisted technology weapons programmes are loose. London may be the last city left in Europe, if not the world, and is teetering on the edge of catastrophe.

Since the destruction of Porton Down, the Kelworth Barrow bunker in Essex has been a key location in British weapons research. Due to the continuing fight for control over the facility between the Ministry of War and the British Experimental Rocket Bureau, it has not had much oversight in the last few months, and the Special Situations Group has taken it upon itself to resolve the deadlock. A small team from the SSG has been dispatched to perform an audit. Between the hidden agendas of the team members, the threat of a new Soviet assault and the horrors hidden in the bunker itself, it should be a visit to remember if anyone survives to tell the tale.

Jaws of the Six Serpents -- The Curse of Karak-Azim

After a short but bloody battle, you and your forces have taken the city state of Gorran Charn, killing the sorcerer-king Karak-Azim and freeing the citizens from his foul clutches. Your control of the city is tenuous, though, as those loyal to the old king plot against you from the shadows. Sometimes it seems like you can't trust anyone, even your oldest allies and friends. Is this just the usual political manoeuvrings, or does the grasp of Karak-Azim reach even from beyond the grave?
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Re: Games at Concrete Cow 11

Postby Mist77 » 8:29pm on 02 Feb 11

Having now seen how the various scenarios ran at Conception i'll offer the Savage Worlds as that has in the past been the most popular of the systems i write for at Concrete Cow. The Shadowrun scenarios tend to run a touch long for Concrew cow slots...

'Hunting Rome
Savage Worlds

Six men from the tribes north of Hadrians Wall are sent south. Mission, find and dispatch a Roman general. This is going to be a challenge in more ways than one.'

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Re: Games at Concrete Cow 11

Postby James Mullen » 10:49pm on 02 Feb 11

I'll be a lazy so-and-so and just offer to run my Cold City scenario from Conception again, Den Schlaf des Todes:

Memo to All Reserve Police Agency Operatives:
Due to recent incidents resulting from the mishandling of hazardous biological materials, a number of training sessions have been scheduled to orient all RPA operatives in the correct procedures to follow when securing or transporting unknown chemicals or organisms. Attendance at this training is mandatory. Contact your superior officer to arrange attendance. Appropriate protective gear will be provided by your trainer, but the RPA takes no responsibility for any contamination, infection, physical injury or death which results from the training.
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Re: Games at Concrete Cow 11

Postby Neil Smith » 9:03am on 03 Feb 11

Thanks, guys! Keep them coming! Take a look at the Concrete Cow games page and let me know if there are any mistakes there.
Milton Keynes RPG club. Tuesday evenings. Come join us!
Concrete Cow 13: A one-day con on 9 March 2013.
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Re: Games at Concrete Cow 11

Postby NimbyDagda » 9:12am on 03 Feb 11

Narrative Pursuits
A group of brave adventurers in a fantasy world attempt to retrieve the Sword Of Truth from the Swamp Of Despair in order to free their people from the evil warlock Zhe'Mhat. Thieves in modern day USA plot to steal the world's most valuable diamond from the high security vault at the Smithsonian so that they can get the local Mafia boss off their back.

Narrative Pursuits is a collaborative storytelling game about a group of people trying to retrieve an item, and the journey they go on to achieve this. The group has an overarching goal they are outwardly pursuing together, whilst each member is actually secretly working towards their own personal ends.

This is a GM-Less, heavily narrative game and should take around 2 and a half hours to play.

This is a playtest, and so I would really appreciate feedback from players afterwards.

Un-GM: Ashley Griffiths
Extra Players: 3-4
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Re: Games at Concrete Cow 11

Postby Evilgaz » 1:51pm on 03 Feb 11

James Mullen wrote:Den Schlaf des Todes:

Cool beans! I've not managed to be Mullenated yet - can you inform your eager public as to whether you use the system as written or go all hippy and use a puppet-based resolution mechanic? Just curious, so I know whether its my bag or someone elses.

Cheers!

Scott Dorward wrote:Hot War -- Containment

Cool (or is it Hot) Beans! What are the chances of you being called to Luxemburg at the last minute?


Everyone else wrote:So what are you running cheeky chops?

Well, once I know for shizzle I'm coming, I'll run something more traditional probably, like a good old fashioned Pendragon or maybe Savage. Or Feng Shui.
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Re: Games at Concrete Cow 11

Postby Scott Dorward » 2:15pm on 03 Feb 11

Evilgaz wrote:What are the chances of you being called to Luxemburg at the last minute?

If that happens you'll be able to hear me sulking all the way across the channel.
Scott Dorward
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Re: Games at Concrete Cow 11

Postby James Mullen » 8:29pm on 03 Feb 11

Evilgaz wrote:can you inform your eager public as to whether you use the system as written or go all hippy and use a puppet-based resolution mechanic?


Pretty much as written... in two separate rulebooks! :twisted:

Essentially, its the Cold City setting, but the Hot War rules, with the exception that I'm keeping Trust rather than having Relationships and using the simpler form of Agendas from CC, where they just double your Attribute an indefinite number of times.
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Re: Games at Concrete Cow 11

Postby wraithben » 10:58pm on 03 Feb 11

I now sit here waiting for my March shifts to find out if we can make our first Concrete Cow - looks like some great games on offer - just need to decide what to play if we can make it.
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Re: Games at Concrete Cow 11

Postby Phil Masters » 6:25pm on 06 Feb 11

Okay, I guess that I'll be running my latest...

The year is 2100. You’re very clear about that, although you’re a bit hazy about a lot of other stuff. You’ve just woken up – very suddenly – and you aren’t sure where you are.

But looking at what’s in front of your face, you do seem to be, well...

Wrapped in Cellophane.

This may be a bad way to start the day.

A story of bad decisions and fractured identities, set in the world of Transhuman Space (and using GURPS). Some mature themes and disturbing imagery – or maybe just some confusion.
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Re: Games at Concrete Cow 11

Postby Neil Smith » 1:07pm on 07 Feb 11

Thanks, Phil! It's added to the list.
Milton Keynes RPG club. Tuesday evenings. Come join us!
Concrete Cow 13: A one-day con on 9 March 2013.
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