Why Neil Gow Is Like Liquid Turkish Delight

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Re: Why Neil Gow Is Like Liquid Turkish Delight

Postby jonnygray » 4:41pm on 20 May 11

dpmcalister wrote:Just get it out of your system and go LARPing


no
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Re: Why Neil Gow Is Like Liquid Turkish Delight

Postby thenovalord » 5:46pm on 20 May 11

Pete wrote:
thenovalord wrote:when we was much younger we played a shortish Aftermath campaign, set in our home town

it did involve walking around said town with clipboards and dice and playing out the scenes 'on location'

:)

There ain't nothing new under the sun. Can you remember if the additional effort of the "on location" walkabout any good? As in, did it add value?

Cheers for chiming in,
Pete


I think it did

I came from a town full of gamers in the early 1980's. the main group had about 70 members, and lots of play at school etc

It meant we did lots interesting stuff to cater for big numbers

we had access to:

60 rooms over 4 floors of a hotel, that was massive so didnt use all this spare space (much of it had started to fall into decay decor wise so added atmosphere)...http://www.pubsgalore.co.uk/pubs/33473/ back area of here basically

the run of the old docks custom house http://www.britishlistedbuildings.co.uk ... lings-/map

about 1/5th of wood at weekends http://www.nelincs.gov.uk/art-culture-a ... xon-woods/ cant find any pictures

we also to use the local golf course for night gaming (the Aftermath campaign was centred there). http://www.grimsbygolfclub.co.uk/index.phpOne chap was very posh and a high up in the Golf Club. we also collected golf balls to fund our activities.

Meant we did lots of outdoor rpging....nnot quite larp, not quite bopping on head with foam weapon, not quite table top.....Walk-Gaming, or whatever you call it....like a Ghost Tour except you interacted and made up the story

the customs house was very decorated in cobwebs and dungeon, and other, trimmings and was like exploring a small dungeon

The hotel we just to walk game to add a bit of motion, add to exploration description, and spring an ambush in an area that felt dungeony....ok as you turn this corner, three spiders leap out and you got the spatial feel etc.

Good times
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Why Neil Gow Is Like Liquid Turkish Delight

Postby Baz King » 11:11am on 21 May 11

Orienteering then?
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Re: Why Neil Gow Is Like Liquid Turkish Delight

Postby w00hoo » 3:43pm on 25 May 11

This - http://gbanga.com/play/ might also be of interest to you...
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Re: Why Neil Gow Is Like Liquid Turkish Delight

Postby Pete » 5:00pm on 25 May 11

Nice one Mik.

Gbanga looks like the augmented-reality stuff that the ooooooold gaming group I was part of back in the early 90s used to jaw about over the braai after playing Shadowrun. A couple of the characters we had all "skinned" their perception of the world they were experiencing, so one guy experienced walking down a streat in "meat life" as ambling through the forest of a Bugs Bunny cartoon, while others... er, I forget, that's the only one that's stuck with me.

Hehe, did I really just "tell you all about our guys"? Oh, the shame :oops: :)

I like the idea, but running around doing "quests" sounds like a young man's game. I think I can run around (virtually) doing quests and have a social element too in games like World of Warcraft. Applying this ludic lifestyle to areas such as volunteering, so that your play can make a positive change to your community, seems like a much more fruitful avenue to explore, but um, having said that I dunno quite where to begin.

I went for my run in the woods at the weekend, and you can pretty much freeform solo a narrative using the environment to suggest stuff. I'm going out with my camera at the weekend, so I'll ding up a flickr sequence in due time that illustrates this stuff in action.

Cheers
Pete

P.S. Does everyone really agree that Neil Gow is like liquid Turkish Delight?

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