Mighty Thews!

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We meet one Saturday a month from 12pm to 9pm to play Indie RPGs. Check our Meetup site for dates and times. Post here for suggestions, comments, ideas for upcoming events and loving good vibes.

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Mighty Thews!

Postby Steven » 11:05pm on 15 Dec 11

For the guys who plumbed the depths of our On Mighty Thews! game on Saturday, the map and characters are now available at the following cumbersome URL:

Map and character sheets

Except for Sigridson the Fierce, since Rob didn't leave his character sheet.
Last edited by Steven on 6:16pm on 20 Dec 11, edited 2 times in total.
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Re: MIghty Thews!

Postby Pete » 11:24pm on 15 Dec 11

Gosh, that is a cumbersome URL: I can't be bothered typing it in so no charsheets for me :'(

You know, the more I think about our game of On Mighty Thews, the more Trented I feel. (Trented = Trent = Stoke on Trent = Rubbish; with apologies to folks living in or from Stoke.) I feel Trented because, er, was that it? Do the folk of IndieMeet get just the one story to savour the charming, charitable cripple Amun-Mazzarik? Will Elina's psychotic, baby-murdering, and phwoar Ariadne never suffer punishment for her merciless killing of a Stygian folk-hero? Will

If we never play On Mighty Thews again, I will duly rank the game with a Trent score; however, if we do play it again, and Amun-Mazzarik gets the chance to showcase his philanthropy yet again, then I will be pleased and rank the game accordingly. The game is primed for some pickup play now, and it feels weak sauce to just abandon it. I ain't interested in playing it again next sesh, but I'd be up for dusting it off and playing it again in 2-3 IndieMeet's time. Fiasco has been my goto pickup game for the past year, but I tire of folk with poor impulse control and long to see Brutus the Barbarian led in chains through Stygia... you dig?

Make it so Steve!
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Re: MIghty Thews!

Postby Pete » 11:27pm on 15 Dec 11

i haz just chekked out yore mapp! :D i heart it muchly!

"Notes: [Amun-Mazzarik is currently] dead, but such cruelty cannot so easily be undone."

Hurrah, it would appear that you intended all along for us to pick up the strands of these characters' stories yet again. (Although it behooves me to point out that you misspelled "charitable munificence" as "cruelty" in Amun-Mazzarik's potted bio; please to be correcting before we resume play.)
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Re: MIghty Thews!

Postby Evilgaz » 12:44am on 16 Dec 11

As an aside, you can put a label for your url in between the square brackets to make it look prettier Small URL

Code: Select all
[url=http://www.evernote.com/shard/s37/sh/a8a481a1-0693-4c2a-b109-2c9dde3ad6c2/e774a8176d3b18983e8c10baef1da2c1]Small URL[/url]


Good mappage! I'd be tempted to get that bad boy in photoshop and make it pretty too! :D
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Re: MIghty Thews!

Postby Steven » 8:59am on 16 Dec 11

Pete wrote: (Although it behooves me to point out that you misspelled "charitable munificence" as "cruelty" in Amun-Mazzarik's potted bio; please to be correcting before we resume play.)


I'm sure that is just a quirk of translation from the original Stygian, a notoriously quirky language in its descriptions of attitudes to others.
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Re: MIghty Thews!

Postby Steven » 9:05am on 16 Dec 11

Evilgaz wrote:Good mappage! I'd be tempted to get that bad boy in photoshop and make it pretty too! :D


Thanks. The map is a team effort and was generated by using the characters' most powerful character traits as 'poles' of the world. That's how us hippies roll, y'know?

On Photoshopping, my skills are lamentable. But I would like to learn. What would you do to make it pretty? (In outline, of course, I don't demand blow-by-blow instructions.)
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Re: MIghty Thews!

Postby ncmreynolds » 9:18am on 16 Dec 11

Steven wrote:For the guys who plumbed the depths of our On Mighty Thews! game on Saturday, the map and characters are now available at the following cumbersome URL:


Was Elina playing Ariadne by any chance...

"Many a man thought her dead"

...she stole that trait from my JotSS character. :D
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Re: MIghty Thews!

Postby Evilgaz » 7:53pm on 16 Dec 11

Steven wrote:On Photoshopping, my skills are lamentable. But I would like to learn. What would you do to make it pretty? (In outline, of course, I don't demand blow-by-blow instructions.)

Splash of colour? I start noodling about and then overdid it but here's couple of things that make it more exciting (if if I did get slapdash and over to the top!). They both look a lot better at about quarter size (or less) which is what I was at when painting by numbers. ;)

Bright and breezy
Leathery and old fashioned

I dare say a few crayons and it would make a world of difference to your map! ;)
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Re: MIghty Thews!

Postby Magus » 8:11pm on 16 Dec 11

Evilgaz wrote:Splash of colour? I start noodling about and then overdid it but here's couple of things that make it more exciting (if if I did get slapdash and over to the top!). They both look a lot better at about quarter size (or less) which is what I was at when painting by numbers. ;)

Beautiful, Gaz, Beautiful!

Evilgaz wrote:Bright and breezy

=Indie :D

=Trad :o
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Re: MIghty Thews!

Postby Steven » 8:28pm on 16 Dec 11



Awesome! Next time we play, it can be in colour-soaked world of sex, violence and adventure.
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Re: MIghty Thews!

Postby Epistolary Richard » 7:49am on 18 Dec 11

Pete wrote:Do the folk of IndieMeet get just the one story to savour the charming, charitable cripple Amun-Mazzarik? Will Elina's psychotic, baby-murdering, and phwoar Ariadne never suffer punishment for her merciless killing of a Stygian folk-hero?


I reckon the discovery of Ariadne's Amazon lineage coupled with her association with the enslaved people of Aran who toil under the Stygian yoke will make her a person of extreme interest to the cruel (sorry, 'misunderstood') dark artisans of Stygia. If they wanted to hunt her and her freedom fighters down, who best for them to resurrect than the man who knew her best?

Pete wrote:but I tire of folk with poor impulse control and long to see Brutus the Barbarian led in chains through Stygia... you dig?


Brutus the Barbarian being the very definition of a character with poor impulse control... that was until a sultry enchained lady with an amazon whammy was put in his path when suddenly he developed a will of iron! But it's a long way from the mountain of the Gorilla God back to wherever Brutus could sell those ruby-eyes he stuffed in his loincloth. I reckon Thawley Knott will have another crack at those baubles long before then!

I didn't figure on playing Mighty Thews before heading to the meet, but was taken by Stephen's pitch of 'Conan' style sword'n'sorcery and our adventure felt exactly like one of Robert E. Howard's early pulp tales with amazons, ape-men, serpent-folk, temples, sacrifices to dark gods, possession, looting, heaving bosoms, betrayals and the undeniable theme of suppressed adolescent sexuality (as the manly Tabu Lek ended the adventure escaping into a fertile valley with his Amazon queen while a honking great big volcano erupts behind them). Map generation took a while and almost all of it wasn't used, but as Stephen said, he expected that we would run several shorter adventures... as it was, a simple breaking-and-entering of a dead god's mountain-temple just spiralled completely out of control.

Oh, and IIRC, Sigridson the Fierce had a D12 in Warrior, a D8 in Sorceror, a D4 in Explorer and a D20 in fast-talking the GM... :wink:
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Re: MIghty Thews!

Postby Steven » 8:01pm on 18 Dec 11

Epistolary Richard wrote: Map generation took a while and almost all of it wasn't used, but as Stephen said, he expected that we would run several shorter adventures... as it was, a simple breaking-and-entering of a dead god's mountain-temple just spiralled completely out of control.


Yeah, absolutely. Next time I'm setting up a group for a one-shot, I'll use a smaller scale and make the map a dungeon or a blasphemous temple or whatever so we get to see more in a session. I think that Pete is right - if we're going to get our money's worth out of the time invested in the map, we should take another pop at it in a few meetups time.

Anyway, now all the info is up there, it doesn't even have to be me in the GM seat - it's collective property so anyone could pick it up and have at it!
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Re: MIghty Thews!

Postby Evilgaz » 1:32pm on 20 Dec 11

Steven wrote:Next time I'm setting up a group for a one-shot, I'll use a smaller scale and make the map a dungeon or a blasphemous temple or whatever so we get to see more in a session. I think that Pete is right - if we're going to get our money's worth out of the time invested in the map, we should take another pop at it in a few meetups time.

Personally, I think the most important thing about the map is that the lines are all joined up where they should be, so its easier to colour in, but admit I didn't get the full game experience.
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