Games for Furnace 2012

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Furnace is an annual roleplaying convention in Sheffield, around October, which is held in a converted gaol.

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Re: Games for Furnace 2012

Postby tsiolkovsky » 7:57am on 22 May 12

ElaineM wrote: (see timetable link http://db.tt/hLy9lhbt for availability).


That timetable is looking very tasty indeed..!

I know we don't say it often enough, Elaine, but you really are doing a grand job.

Rik K-M
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Re: Games for Furnace 2012

Postby dr_mitch » 10:37am on 22 May 12

SexyLemur wrote:Hello Paul

FATE Kerberos or WIld Talents (or Savage)?


Hi Pete,

The plan's Wild Talents. Hm- that'll make it the fourth year in a row I've run something Wild Talents-based. On another note, I'm wavering over the idea of submitting a third game of something or other, but there's still plenty of time for that.
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Coming Soon: Here Be Dragons (with Simon Bray)(an OpenQuest fantasy setting mixing the whimsical and the dark), Tomb of the Necromancers (a Crypts and Things scenario).

In the Pipeline: Reign: Ninth Legion (a fantasy setting involving the descendants of the lost Ninth Legion of the Roman Empire)
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Re: Games for Furnace 2012

Postby zackspacks » 12:30pm on 22 May 12

Neil Gow wrote: Leg warmers optional.
Just read this, as I am about to post mine, and that's just rum and uncanny: two flyers with leg warmers in, good man ! 8)

Blurb for my other two games,
cheers
Paul

SATURDAY AFTERNOON
Image



SATURDAY EVENING :
GM Name: Paul Lawrence
System: Realms Of Cthulhu
No of Players : 6
Slot : Sat night ( 4 hours )
Description:

Blondie : Heart Of Glass
The year is 1985. You are members of Her Majesty’s Extra-Secret Service ( a.k.a. ‘The Laundry’) , Workgroup Codename ‘Blondie’, whose job remit is to investigate any discoveries of the Turing Theorem, and suppress them ( in accordance with BS 5750 )

It’s raining cats and dogs this Monday evening, and you were just chilling out with a can of Quatro and a Marathon bar. This evenings shift was to have consisted of you all completing the group requisition form for the purchase of a departmental Dymo labelling machine, to correctly label your filing cabinet drawers. Yet, an emergency call has disrupted your ‘fun’ , as a set of highly classified ZX Spectrum C15 tapes* have been stolen from this very building! The perpetrator had made a hasty getaway through the back alleyways and footpaths of Middleriver, before abandoning his hi-tech escape vehicle ( a C5 ) halfway up a shallow incline. The police are already on the scene, and have also contained Laundry archivist zombie, ‘Mr. Pickwick’ who had set a shambling chase on foot**. Time to arm up, and wheel spin your twin XR3i’s out into the midnight rain.

*Allegedly containing POKE commands that allow Jet Set Willy to be completed***

**Literally on one foot, as he has a peg-leg after the Leg-Warmer Incident of ‘83.

***This is of course completely contrary to the Sinclair-Sagan Continuity Theorem, and therefore impossible.****

**** BS5750 are working on a Part 2, to account for this eventuality, should it indeed become possible.

Game Notes :
[1] Set in the UK during the 1980’s this scenario is open to beginners, and experienced players alike.
[2] Contains background elements as detailed in Charles Stross ‘Laundry’ novels, although no prior reading is necessary.
[3] The pop group ‘Blondie’ does not exist in this alternate reality, however, everything else, is ‘our’ 1980’s.
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Re: Games for Furnace 2012

Postby GuyMilner » 6:53pm on 22 May 12

First of my game details...


GM Name: Guy Milner
System: Mouse Guard
Number of Players: 5
Slot: Sunday pm
Title: Where War-Geese Dare
Description:

An intercepted message. A terrible development. A war machine capable of destroying not only Lockhaven, but the whole of the territories. All housed in an inaccessible clifftop fortress deep in weasel territory.

There’s no way the Mouse Guard could get there on the ground, even if they weren’t spread so thin by the recent invasion. But if this threatens the whole of the territories, it might not just be mice that are willing to lend a paw to help against the threat.

Tags: Action, WWII, Pulp, Aerial Combat, Nazi weasels, all ages (seriously?), HONK!
Notes: No prior system or genre experience required.
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Re: Games for Furnace 2012

Postby Neil Gow » 9:47pm on 22 May 12

Oh. My. God.

You went there! And it clashes with my session.

*sob*
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Re: Games for Furnace 2012

Postby SJE » 8:37pm on 24 May 12

My contribution

1. Steve 'SJE' Ellis
2. System - Gumshoe
3. Title- Death in the Clouds
4. Description: Its 1917 and in the skies above the Western Front, the gentlemen (and officers) of 266 Scout (Fighter) Squadron take to the air in their crates to give the Bosche what for. Rumour has it that the dastardly Hun have brought up a new Ace, Herman von Junzt, and his flying circus has meant more and more boys are not making it back to the aerodrome. Death and the horrors of war lurk in the clouds- is your upper lip stiff enough to face it? This game is likely to run to 4 hours and involve Wings of War miniatures.
5. No. of players - 5
6. Preferred slot(s) – Any, but likely to run long to 4 hours.
7. Anyone who needs to leave at 3 hours can be easily written out due to aerial combat. Warning for horror, violence and gore.
"Forth, and fear no darkness! Arise. Arise, Riders of Theoden. Spears shall be shaken, shields shall be splintered! A sword day... a red day... ere the sun rises. Ride now!... Ride now!... Ride! Ride for ruin and the world's ending!"

Exalted Actual Play: Gem City Watch! || Dark Heresy- Silver Dawn/The Castermere Look/The Beiderbeck Investigation || ASOI&F - A Knights Tale || Cold City: BSG || Rogue Trader: Eastern Fringes Trading Co. || Elric: Inception in the Dreaming City ||
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Re: Games for Furnace 2012

Postby GuyMilner » 6:45pm on 27 May 12

Second of my games....


GM Name: Guy Milner

System: Monsterhearts

Title: Winnemucca, NV

Length of Game: 3 hours

Description: You’re all just regular students at Albert M Lowry High School, Humboldt County, Nebraska. Except you’re not. Maybe you turn into a wolf on those hot summer nights when the moon sings in the sky; maybe your parents didn’t create you exactly the way you read about in Biology class. Maybe you used to be a loser before you cut a deal with something you met on a snowy night last December under the Humboldt River Bridge. Or maybe you are human, but your boyfriend isn’t, and you’re sure going to love him no matter what.

Either way, you’re trapped in a two-bit town in the middle of nowhere, trying to make something of your life before you find yourself working in the potato dehydration plant or the Barrick Gold mining corp for the rest of your lives, like the old guys you pass on the street every day – like your parents. It’s the Albert M Lowry Science Fair on Monday, though, and with it the prize of a trip to the state finals – in Vegas, baby! Those math club nerds think they’ll win it like every year, but you – and your friends – know better.

Monsterhearts is powered by the Apocalypse World engine, creating player-driven stories of lust, terror, violence, and hormones.

No. Of Players: 4

Slot: Saturday am

Tags: Horror, teenage lust, narrative, PvP (likely, but not guaranteed), mature themes, R18 (seriously? Seriously.)

Other information: No prior genre or system knowledge needed. Monsterhearts veterans should note that PC characters will be partially ‘pre-baked,’ rather than generated from scratch in this session.
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Re: Games for Furnace 2012

Postby ElaineM » 11:33am on 28 May 12

Kozrag wrote:GM Name: Guy Milner

System: Monsterhearts

Title: Winnemucca, NV

This, and other updates are now on the timetable, available to download online.
http://www.rpgfurnace.com
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Re: Games for Furnace 2012

Postby ElaineM » 2:48pm on 12 Jun 12

Latest Furnace games update, guys 'n gals.

We have 10 empty slots in the timetable for anyone interesting in running a game:
  • 2 on Saturday morning
  • 3 on Sunday morning
  • 5 on Sunday afternoon
There are 50 filled slots on the timetable, but only 24 of those have full details. Five further slots have the game system, but no scenario information. The other 21 have GM names only, so please get your game details to me when you can.

Furnace is only... uh.. 18 weeks away ;)
http://www.rpgfurnace.com
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Re: Games for Furnace 2012

Postby SexyLemur » 12:46pm on 17 Jun 12

Greetings

Games wise this year I'm looking at more FATE related shizzle. At the moment the plan is to offer an Avengers games using Kerberos Club (FATE edition) and two "others". The remaining games are still up for grabs and so if people have a particular view on any of the suggestions below, please chip in.

I still think the system will be Kerberos Club (FATE Edition) or maybe Spirit of the Century but the setting is what I'm not definite about yet. The options at the moment are two of the following:

1. Zanzibar, late 1800s - souks, slave trade, imperialism, prussians, adventure
2. Wild West, late 1800s - bandits, heroes, outlaws, saloon girls, gunfights, mexican dude with coins on his trousers
3. Neo-Tokyo, 2035 - rain, VTOL cars, yakuza, kung-fu, violence, drugs, vice
4. Flash Gordon - hawkmen, monsters, Ming the Merciless, ray guns, daring do

If you're not bothered about any of them, let me know but suggest other settings you would like to play and I'll see what I can do. If you think they all suck as does FATE, Kerberos Club etc, then thanks but don't post.

Cheers

Pete
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Re: Games for Furnace 2012

Postby dr_mitch » 1:05pm on 17 Jun 12

Hi Pete,

FATE Wild West appeals greatly, as does late 1800s Zanzibar. I've been curious about the FATE version of the Kerberos Club for a while now, but whatever version of FATE fits best is always good.

I can't absolutely promise to sign up, with free slots being what they are and all, but I always enjoy playing in your FATE-based games.
Paul Mitchener, Maths Sensei

Author: Blood of the Gods (Wild Talents in Ancient Greece), Drowned Lands (a wet post-apocalypse based on Deluge, in Worlds of Wordplay), Age of Arthur (with Graham Spearing)(Fate-based dark ages fantasy).

Coming Soon: Here Be Dragons (with Simon Bray)(an OpenQuest fantasy setting mixing the whimsical and the dark), Tomb of the Necromancers (a Crypts and Things scenario).

In the Pipeline: Reign: Ninth Legion (a fantasy setting involving the descendants of the lost Ninth Legion of the Roman Empire)
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Re: Games for Furnace 2012

Postby Pete » 1:07pm on 17 Jun 12

SexyLemur wrote:2. Wild West, late 1800s - bandits, heroes, outlaws, saloon girls, gunfights, mexican dude with coins on his trousers

You had me at "mexican dude with coins on his trousers."

I can totally see Jez "The Ginger Gringo" strutting down a sweaty street in tight-fitting trousers, a brace of silver lady-guns strapped to his low-riders, and a well-chewed cheroot dangling from his grizzled lips. So yeah, that one plox. Bonus awesome points to you if you supply a pregenerated character called The Ginger Gringo.
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Re: Games for Furnace 2012

Postby Neil Gow » 1:33pm on 17 Jun 12

Whilst I totally loved the Flash Gordon one last year, it did rely a little too much on people loving the setting. I'd go with something a little more generic that they can season for themselves.

Personally, I'd rock the Wild West and NeoTokyo ones - I'd love to see your props for the latter and the former just sounds too fun!
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Re: Games for Furnace 2012

Postby Evilgaz » 7:45pm on 17 Jun 12

SexyLemur wrote:2. Hijo de puta!
3. Konnichi wa!

Obviously I'll be GMing the same time as you, but if I wasn't, I'd be going for these two.
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Re: Games for Furnace 2012

Postby cptmachine » 8:30pm on 17 Jun 12

I was thinking of a couple of games.

Some Cthulhu as should always be tradition :)

Also thinking of a Warhammer 40,000 Ork game for the shits and giggles.
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