Posts Tagged ‘hints’

Evilgaz’s Top Ten Convention Game Pitfalls

dpmcalister
Articles on 23 February 2008

Do you buy your New Favourite Game, open it at the beginning and then flick past the How to Roleplay section? “Oh, I know all that…“. Well do you? If you go back and look at your books and read through those bits you can find some little gems. Similarly, the How To GM bits can also include great bits of info and some timely reminders. If you’re going to run a convention game, it’s worth starting with the basics. Go back and read your books, you’ll want all the advice you can get.The following article is intended to give the novice or, indeed, more experienced convention referee (GM, DM, Keeper, etc.) some guidance on how to run a game. Note this is mostly for your more traditional game, but I’m sure the Indie crowd can get one or two pointers from it too! Clearly, we are all experts and feel sure in ourselves that we know how to run a game as easily as running a bath, yet somehow, at every convention, some of the games are lacking. Maybe even my own. Below are my Top Ten Tips for running a successful game for a broad set of players. (more…)