[A.K.A Games] First Contact : X-Corps Kickstarter

By on 8 December 2015
First Contact - X-Corps A.K.A Games

“Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us…”
—HG Wells, The War of the Worlds

First Contact is a roleplaying game that allows you to live intense adventures in a near future where humanity is visited by a hostile alien race.

Quick Start: aka-games.com/website/wp-content/uploads/2014/12/FCX_QuickStart.pdf

First Contact is a tabletop roleplaying game that allows you to live intense adventures in a near future where humanity is visited by a hostile alien race. Play a member of X-Corps, the men and women who are part of Global Defence, the organisation set up to fight the Chandra threat, or live through dangerous adventures as a normal everyday person in a crumbling world. This RPG is your passport to a dangerous future. A future where an advanced alien race – called “Chandra” by the humans – have arrived on Earth full of hostile intent. This is not a large scale invasion, at least not at first, but only a succession of apparently random attacks. Any attempt at negotiation or communication is useless; there is only one way out, war. Humanity, in a great joined effort, has created a multinational military organisation in charge of facing the Chandra threat: Global Defence. Early on, this organisation is hampered by the political interests of its different member nations and it faces not-entirely-undeserved accusations that it spends more time and uses more operatives defending the countries than contributing to the cause financially. Global Defence is an organisation which is trying to defend humanity, a species who still need to learn to put aside its differences if it wants to survive. Meanwhile, all across the globe, people lives in a perpetual state of alert, attempting to get on with their daily life without knowing when war is going to invade their lives. Abductions and attacks on populations are increasing. Nobody is safe; chaos and anarchy have made some regions ungovernable. In this book you’ll find a detailed setting that will allow you to play an endless number of adventures; all you need are a few friends, some pencils and paper, and a handful of six-sided dice, like those used in most tabletop games.

The Book

This 300+ estimated-page-long, full color book is divided into three parts, with increasing levels of restricted information. The third part, “Restricted Area”, contains all the information and the truth on the aliens, their possible intentions and their stats. Do not read this part unless you intend to be the Game Director, as that will spoil plenty of the surprises you may discover during the game.

If you enjoy using miniatures during your game sessions, we’ll also add battlemaps with a poster on the other side.

Different Stories
Although most of the book to details the Global Defence organisation and its struggle against the aliens, your games need not be limited to that! You can play many kinds of different stories in any areas of the setting. Your adventures might go from fighting the global conspiracy that is trying to hide the discovery of the asteroid to games of political struggles for resources, or government espionage. Or you can also play civilians resisting an alien occupation or having to survive the chaos caused by the arrival of the Chandra.

A world at war in three parts
The first part of the book, “Tomorrow”, covers the game system, character creation and all the usual information on the Chandra phenomenon available to the general public.

The second part of the book, “The Sword and Shield of Humanity”, includes information concerning Global Defence and its operatives, known as the X-Corps. Some personalities in the organisation are also detailed, as well as data on the Chandra that the general public doesn’t know about. If you are a player and not the Game Director, do not read this part, as you’ll enjoy discovering these pieces of information during your game.

The third part of the book, “Restricted Area”, is for the Game Director’eyes only. It includes all the actual background of the Chandra, their history, their motivations and a huge amount of secret information the players should not be privy to.

The System

First Contact uses a modified version of OpenD6 – OGL game system. This system is very easy to handle and we provide two different ways to create your characters: by chosing an Archetype or by using our Step-by-Step Creation system.

Archetypes are pregenerated characters that represent examples of the most typical and common characters found in the setting. You can use them as they are, or customise them to your taste, with the Game Director’s permission. For that latter point, you should first get on with the Step-by-Step Creation system and thus respect the point balance of the archetype when making these modifications. If you don’t like any of the Archetypes, then you can also design your character with the Step-by-Step Creation system.

Step-by-Step Creation
This section will help you to create a completely customised character for First Contact. You can use an archetype as a guideline or inspiration, or design your character from scratch. Next, we will describe each and every part that makes your character up.

West End Games, WEG and D6 System are trademarks and properties of Purgatory Publishing Inc.

Kickstarter: www.kickstarter.com/projects/560600311/first-contact-x-corps-tabletop-rpg

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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