[Cakebread & Walton] Abney Park’s Airship Pirates Back in Print

By on 11 August 2015
Airship Pirates Cakebread & Walton

After a long hiatus, Abney Park’s Airship Pirates RPG is back out in print. The full colour softback is out now, and the standard and premium hardbacks will follow soon.

Someone screwed the timeline up
It’s 2150, and the Earth’s starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy.

Down below, North America is a wilderness, its beast-haunted wastelands criss-crossed by the tracks of the freedom-loving Neobedouins and the armoured railroads that connect the Emperor’s widely scattered domains.

In the walled, smog-shrouded cities, people huddle in forced Victorian squalor, lorded over by the upper classes, while the Emperor’s clockwork policemen patrol the streets and the ultimate threat of the Change Cage hangs over those who would rebel.

You’ve got yourself an airship. You’ve got yourself a crew. You’ve got yourself one of Doctor Calgori’s fancy chronominautilus devices. All you need now is a good swig of rum (trust us, you’ll need it), and you’re ready to set sail on the winds of time and plunder history itself!

Who knows, maybe you can screw up the timeline some more?

With a crew of drunken pilots

We’re the only airship pirates

We’re full of hot air and we’re starting to rise

We’re the terror of the skies but a danger to ourselves

From the music of renowned steampunk band Abney Park

From the true (honest!) tales of Captain Robert of the airship Ophelia

From the creators of the Clockwork & Chivalry and Victoriana RPGs comes the ultimate steampunk role-playing experience… Airship Pirates!

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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