[DramaScape] Medieval Fishermans Hut

By on 9 September 2015
[DramaScape] Medieval Fishermans Hut DramaScape

This Product is a 30 x 32 inch, full color battlemap of a Medieval Fishermans Hut.

The Product comes with the Square, Hex and No Overlay versions and the Virtual Tabletop Maps (VTT).

“Oh yes, it seems to be nothing but a simple fisherman’s hut by the shore. But why is it located here with the village in the center of the lake exactly to the west?”
—Chief Constable Gerard.

Medieval Fisherman’s Hut is a small hut located in the center of the map on the shore with a lake, sea, or ocean to the west and a beach coastline to the east. This map includes the exterior environment and interior of the hut.

Medieval Fisherman’s Hut is intended for use in fantasy or medieval settings. It could also be an old-style hut in the modern day, for example built by a man beached on an island without modern conveniences.

Adventure hook for use with this map

Fleeing from Justice Part Two (Continued from Village on the Lake): Despite the group’s best efforts to find the fugitive in the village on the lake they were unable to locate him. The villagers were telling the truth; the fugitive was not in their village at the time.

Gerard pays the group hazard pay for their work when they get back to the mainland. Gerard has also doubled the bounty on the head of the fugitive. On a hunch, he sends them to a remote fisherman’s hut that is on the mainland shore facing the lake. Did the fugitive hide here at the fisherman’s hut?

A twist might be that they find the fisherman and his family murdered. The fugitive murderer has struck again and recently. The fugitive could be hiding in or near the fisherman’s hut. Alternatively, tracks could lead inland into the eastern desert or one of the boats has been stolen (possibly with tracks in the sand) and the fugitive has fled to the west back towards the village on the lake…

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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