[DramaScape] Tomb Entrance

By on 24 June 2015
[DramaScape] Tomb Entrance DramaScape

This is a 48 x 30 inch Battlemap of a Tomb Entrance, it has Hex, Square and No Overlays, it also includes the VTT files for online play.

“What is that rumbling noise—an earthquake! Run for your lives!”
—Startled Tomb Thief

Tomb Entrance is an exterior map of a sandy cliff pass in a mountainous area. The center of the map has a series of weathered and some toppled pillars just before a partially ruined stairway leading to a tomb entrance cave inside the northern mountains.

Tomb Entrance is intended for use in modern, pulp, horror or fantasy games. This adventure location makes for a good spot for traps, research and investigation of hieroglyphics on the pillars, or a good old fight in a mountain pass. Or why not all three?

Adventure hook for use with this map

Shook and Claw: As the group is adventuring in the mountains looking for a tomb entrance guided by an experienced tomb thief, a sudden earthquake cracks the earth and swallows them up. When they wake up they find themselves near the tomb and their guide dead. Toppled pillars bearing hieroglyphics, a partially destroyed stairway leading the tomb entrance, and rocks blocking the entrance seem to be results of the quake.

Getting into the tomb is a lot harder now. Climbing the first pillar and leaping from pillar to pillar to the stairway seems to be one option. Another one is attempting to climb the cliff face to get to the stairs. But either way, a misstep could lead to the rest of the stone stairway giving way. The tomb entrance could also be trapped in other ways by the tomb’s creators. Studying the hieroglyphics may also give them information about the tomb.

As they near the tomb entrance, the tomb opens and ancient mummies begin to pour out from the tomb, seemingly awakened by the desecration of the tomb entrance by the quake. Unable to avenge themselves on nature, they attack the group instead seeing them as tomb robbers.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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