[Ennead Games] Creature Description Generator Volume 6: Golem

By on 26 September 2016
[Ennead Games] Creature Description Generator Volume 6: Golem Ennead Games

In Jewish folklore, a golem is an animated anthropomorphic being, magically created from clay or mud. Many others have been made from other materials, such as flesh, or clockwork. They all follow the commands of their creator or others that use the correct method, sometimes literally. The golem is, essentially a created tool. Some people treat them as slaves or worse, whilst others will give them the same respect they would another sentient or being. This can vary from person to person and culture to culture

All these aspects and more are covered in this volume of the CDG. The CDG (Creature Description Generator) range is designed with a fantasy setting in mind, but can easily be used for sci-fi or modern/horror settings. This creature description generator is broken down into various aspects. Any stats are given in vague terms, such as high, or fast, to allow your creation to fit into as many systems and stories as possible.

The aspects covered in this Creature Description Generator –

  • Command – How is the golem commanded?
  • Creator – Who, or what, made this golem?
  • Description/Form – What does it look like?
  • Decoration & Details – As it says, covers any decoration and details
  • Intelligence – A smarter golem is not always a good thing
  • Material – What is the primary material of the golem?
  • Movement – How does it move?
  • Purpose/Task – What is the primary purpose of this construct?
  • Voice – Can the golem speak or communicate?
  • Quirks & Features – Some quirks and features to help round off the description

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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