Lions of Judah Hack Answers

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Answers

Here's an exploration of the Lions of Judah premise, using the subject of a Mouse Guard hack to surface my thoughts.

Per the hacking guide on the Mouse Guard forum, a hack must meet the following criteria to be viable:

  • Play must be team-based.
  • There must be an implacable, over-arching force.
  • There must be dramatic adventure that focuses on fighting for what you believe in.

Premise

The Lord God Destroys the Amorites.
The Lord God Destroys the Amorites
“What's this about? What do characters do in this setting?


The characters are Old Testament Israelite soldiers-come-prophets of the Lord God. They are of the Twelve Tribes of Israel, but they are set apart to do the Will of the Lord God of the Israelites.

They are the Lions of Judah.

They travel from tribe to tribe, from land to land, across searing deserts and high mountains, to share the Word of the Lord God with His Chosen People, to smite His enemies with furious purpose, and to make sacrifice to the Lord God. It is a hard life and a hard road to walk. That is why no man walks it alone. Long months and sometimes years may pass between visits to the seats of the Twelve Tribes.

The Lions of Judah are opposed by the enemies of the Chosen People: the Egyptians, the Assyrians, and the Hittites. The Lions must also contend with the weakness of the Israelites, for whom it is all too easy to turn away from worship of the Lord God. Every step on this road of faith and service is also ensnared with the devices of the Adversary, who seeks to destroy the Lions of Judah from within with temptation and doubt. The Lord God is often wont to test the hearts of the Lions of Judah.

Check out the sample Mission - The Exodus - for one example of what the characters do.

Overarching Conflict

“What's the overarching conflict?


Survival in a harsh world as the Chosen People of the Lord God. Though they are grievously assailed, obedience to the will of their Lord God will see them triumph over their Enemies and claim the Earth for their children and their children's children.

“What's the implacable force?


The implacable force is the Lord God. His ways are not the ways of the Israelites. His divine plan is inscrutable and made manifest using the following Hazards:

  • the Weather (unchanged from Mouse Guard)
  • the Wilderness (unchanged)
  • the Enemies of the Israelites such as the Egyptians (replaces Animal)
  • the Israelites (replaces Mice)


The Adversary manifests his trials and tribulations through the other Hazards described above.

Animals are uninteresting in a game that is squarely about a Chosen People and their Lord God. Though animals are present in the setting, I've dropped the Animal Hazard in favour of Enemies. Israelites fighting dinosaurs sounds very cool colour-wise, but it's not central to the overarching conflict.

Missions

“What kind of missions do the characters go on?


Pretty much the same kind of Missions as regular Mouse Guard, coloured somewhat by the setting.

  • Blazing a trail through the desert in search of the Promised Land.
  • Smiting the enemies of the Lord God with furious purpose.
  • Making sacrifices to the Lord God.
  • Journeying to holy mountains to receive the word of the Lord God.
  • Preaching the word of the Lord God to the Israelites.
  • Freeing Israelites from their captors.
  • Guiding Israelites between communities.
  • Ministering to those Israelites that are falling in their faith.
  • Officiating at ceremonies such as marriages.

Territories

“What are the Territories for this setting?


The Middle East of the Old Testament, specifically Canaan.

Denizens

“What creatures or NPCs populate the setting?


The peoples of the Middle East at the time of the Old Testament. The Israelites are the Chosen People of the one true God. Other peoples of the region such as the Hittites are Enemies of the Israelites. They worship false gods.

The Adversary stalks the lands, tempting and tormenting the most faithful of the Israelites. He is a friend to the Enemies of the Israelites. None of the Adversary's many faces is fairer than that known as Satan. The Adversary is an agent of the Lord God, and does His Will in all things.

Naturally, the Lord God plays an active role in the lives of his Chosen People.

Jacob Wrestles with the Lord God.
Jacob Wrestles with the Lord God

Nature

“What is the unique Nature of your characters?


The Nature is Israelite.

  • Toiling
  • Fearful
  • Sinning


The Israelites are hard bloody workers. It's why the Pharaohs so loved the bricks made by the Israelites while they were in captivity. They toil like no other people, hence Toiling.

The Israelites naturally are a Fearful people. Their desire to be rid of their fear after Moses walked up the mountain to receive the Ten Commandments led to the creation of the Golden Calf; their fear of the Giants in the Land of Canaan as reported by the Twelve Spies led directly to their wandering in the desert for 40 years.

The Israelites are the Chosen People of the Lord God, but the Old Testament is littered with their sins. They are really good at turning their face away from the Lord God, and so Sinning is another key aspect of the Israelite Nature.

If an Israelite wishes to do something that is at odds with the will of the Lord God, then it is done at the full Nature Exponent. David pursuing Bathsheba is an example of such.

Extreme Nature Values

A Nature value of 7 is total submission to the Lord God. The character is favoured by the Lord God above all other men. Abraham is a compelling example of a figure with a Nature of 7. A Nature value of 0 represents total alienation from the Lord God.

Traits

“What are the traits for your setting? These are easy to come up with!


These are the new Traits.

  • Righteous
  • Tireless
  • Proud
  • Favoured
  • Covetous
  • Vengeful
  • Lustful
  • Idolatrous
  • Assimilated Egyptian (this name is awkward)


These Traits are renamed versions of existing Traits.

  • Bigpaw becomes Goliath
  • Guard's Honour becomes Lion's Honour
  • Oldfur becomes Methuselah
  • Skinny becomes Emaciated
  • Steady Paws becomes Steady Hands


These Traits are no longer in the game.

  • Big Ear
  • Hard Worker (Israelite Nature makes this redundant)
  • Longtail
  • Sharptooth
  • Wolf's Snout

Skills

“Your setting's going to need new skills! What are they?


The following Skills are new.

  • Riding (horses, camels, dinosaurs)
  • Ceremony


The following Skills have new names.

  • Loremouse becomes Kohen
  • Scientist becomes Chirurgeon
  • Insectrist becomes Herdsman