- [Mongoose Publishing] Traveller – Great Rift Adventure 2: Deepnight Endeavour
- [DramaScape] Modern Zombies
- [DramaScape] SciFi Police Station
- Dark Times Issue 2 Now Available
- [Mongoose Publishing] Traveller – Great Rift Adventure 1: Islands in the Rift
- [Chronicle City] Frankenstein Faktoria Role Playing Game
- [Reroll Productions] Age of Anarchy
- [DramaScape] SciFi Rocketship
- D101 Games Winter Sale
- [Traveller] Eve of Rebellion
The ramblings of a newbie GM
Recently I’ve been running my first ever full length campaign on the Savage Worlds system. I sold it to the players as a fully free roam world where you have to think in character about what they would know about the world and populate it with villages and people the characters would know with quests made up on the fly, using a custom setting! I thought at first it was very ambitious for me but strangely enough it worked; I had been taught by the best. The reason I think it worked was because the people who I had been running the game for were also new players and they had no idea at the deranged mutation of Forgotten Realms I was using to add more life to the world. Throughout running it so far I’ve not only added distorted lore from the Forgotten Realms but I’ve found my experience with video games has also assisted the creative process. You see I’m running this game for hard-core game fans, these guys has been born in the age where Nintendo reigned supreme over the gaming market for nearly 20 years and from there, their love for gaming has become more than a hobby to them. Adding in video game elements like the Monster Hunter as a profession, from Capcom’s big hit on the PSP and Nintendo Wii, and using the ideas for colossi, from Team Ico’s “Shadow of the Colossus”, to enrich their realm has really helped me introduce these two new players to traditional Role Playing.
I think as a GM it has also been a learning experience with trying to understand the key elements of a games system and world building within the constraints of what it will allow. I’ve referred to the rule book for Savage Worlds more times than I can imagine. So much in fact that one of the newcomers purchased an additional copy for the sake of reference and is already talking to me about running a campaign himself. One thing I found with new players is they always say the same thing “I’ll sit and watch” “I don’t have the imagination for it” these same players end up making very complex and fun characters with rich back stories and taking to player to player interaction by just making the characters personality similar to his own. One player who I ran a few test games for invented a new race with a colourful history. A friend I’m also talking with about playing had the same reaction and after some encouragement, invented a new perk, sub-race, named an island on the world map and designed a culture for the island. I’ve found that all people need sometimes is a little encouragement and the ideas presented to them in an understandable medium. New players always worry about learning new things such as systems, I was the same when I started and it seems we grow up with this similar attitude that if you’re new to it people will make fun of you but in Role Playing communities I found that veteran players were friendly, welcoming and more than happy to have the patience to teach you.
Role Playing communities are one of the best communities I’ve encountered online and in reality and it has been an enjoyable experience learning from veteran players because they made it fun to learn. Since the advent of running this game for these two new players one of them thanked me for introducing him to the hobby and it is something he holds very dear to himself. The other said it had awakened an imagination in him that he never knew he had and after playing video games for so long it was a refreshing hobby to take up.
In closure, my group and myself have learned a lot once again from Role Playing myself in terms of getting to know a system in more depth, creating a world I can share and present to my friends and introducing gamers to a new way to get their gaming fix and also my players who have loved everything I’ve thrown at them so far.
Until next time adventurers, have a good April!