- [Crooked Staff Publishing] The Little Book Of Dungeons: Volume VI
- Fria Ligan Interview with Tomas Härenstam
- [Ennead Games] Star and Planet Name Maker
- [DramaScape] Medieval Dining Hall
- [D101 Games] The Hollow West
- NecroMech Available As An App
- Ackworth Tabletop Gamers
- [Mongoose Publishing] Classic Paranoia Returns!
- [Utherwald Press] Frozen Skies RPG for Savage Worlds Kickstarter
- [Ennead Games] Star System and Planet Maker
Too Much Cthulhu
Episode 21: Dragonmeet 2015
(a.k.a Too Much Cthulhu)
Dragonmeet took place in London Village last weekend, with over 1000 delegates, many of whom packed the seminar room to hear us discuss whether there was too much Cthulhu in gaming. As a live recording the sound is somewhat woeful, but hopefully you’ll enjoy some lively debate and laughs along the way.
You can help up recoup our train fare by becoming a Patreon if you wish, but we’ve already been, so it doesn’t matter if you don’t want to.
Find out about our fellow panellists and podcasters at Jackson Elias, they’re quite nice chaps for Cthulhu cultists and they’ve got some great content too!
18:00 – What Jackson Elias Would Do?
Two of the UKs finest podcast crews go head to head in this panel. Imagine the worlds most polite rap battle with less dancing and more tentacles. The Smart Party and The Good Friends of Jackson Elias lock horns over the perennial question: why so much Cthulhu in gaming, and is it for good or ill? Raise a glass with us as we toast the very best and worst in RPGdom.
Gaz and Baz have spent decades talking about games, ever since University, which was far too long ago for their liking.
All RPG problems were solved in whiskey-fuelled late night sessions, with the disappointing realisation they couldn’t remember any of it the following day being the only fly in the ointment.
Now older, wiser and more experienced, the plucky duo have decided to commit their enthralling discussion to this new fangled podcast technology, in the vain hopes of capturing something useful or interesting.
It should be conversation starter if nothing else. Getting them to start talking was never the problem. Making them stop however…