Gun Runners

By on 13 November 2008

This scenario was originally written for the 1999 Royal Air Force Wargaming Association Role Playing Competition using the Top Secret/S.I. rules. It was updated in 2002 for use with the Spycraft rules and updated, and revised, in 2008 for use with the Savage Worlds rules.

It is a modern-day investigative scenario that has the potential to run from 2 to 4 hours depending on how quickly and easily the players decipher the clues. It is also a very open-ended scenario in that, once the basic clues have been laid out, the GM is more reactive to player requests than most. Indeed, the final encouner is not scripted in the scenario as it occurs entirely at the players’ discretion.

That said, this is a simple scenario to run. It only uses the rules from Savage Worlds Explorer Edition and, therefore, may be used as an introduction to Savage Worlds.

Download Gun Runners (Savage Worlds)

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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