Traits

By on 23 February 2008

‘Traits’ is a simple set of rules that can be used to help tell an interactive story known as a roleplaying game.

A roleplaying game is a means by which a group of friends can tell a story, a story in which all but one of them take on the mantle of the protagonists.

The other player acts as the Games Master, or GM; she creates the outline of the plot, describes the scenery, plays the supporting characters, and arbitrates over the success or failure of the characters actions. The GM has a lot to do, but it can be a very rewarding experience!

The players declare how their characters react to the scenes presented by the GM and the story progresses through a verbal interaction between players and Games Master.

Download Traits

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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