Halflings

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Publisher of the Crimson Exodus sword & sorcery style roleplaying game, the stand alone wound encyclopedia Trauma, and the Fantasy Dice game system known for fast and simple game mechanics with lots of tactical depth.

Halflings

Postby Jaracove » 7:33pm on 29 May 13

Has anyone created Halflings for their Fantasy Dice game?

Thanks
Jaracove
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Re: Halflings

Postby Claus » 9:43pm on 29 May 13

The Toth from the Crimson Exodus setting would be a good starting point.
http://www.RadicalApproach.co.uk - Crimson Exodus and Trauma
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Re: Halflings

Postby Jaracove » 9:49pm on 29 May 13

Claus wrote:The Toth from the Crimson Exodus setting would be a good starting point.

I'll be getting CE2 when it comes out

I'm looking to use FD to run some of the old school d&d modules like Temple of Elemental Evil, so I'll probably mash something together until it comes out
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Re: Halflings

Postby Jaracove » 2:06pm on 30 May 13

Best I could come up with is this, but I'd appreciate it, if someone would check it for me please. If anyone could offer some advice, that would be appreciated.

Thanks

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Halflings

Halflings are a small and unassuming race, often living in secluded hills, away from the hustle and bustle of other people settlements. Halfling society is comfortable and staid, rooted in a polite, placid, well-fed life. Halfling adventurers are thought aberrant, even lunatic, but also dashing and heroic figures, a charming and amusing contradiction of logic.

Halflings value learning and craftsmanship, as long as nothing is taken to an embarrassing extreme. They are capable of moving stealthily and, given the right mentality, halflings can become excellent scouts and thieves.

Halflings are even smaller than dwarves, being about 60 pounds and only attaining a height of around 3 feet. They are as diverse in appearance as humans, but have furry feet and curly hair.

Image

Traits
Halflings have good eyesight, but no night vision, in that respect they are just like humans. However, they make excellent trackers and scouts, and as a result, they gain a +1d when using the ‘sneak’ speciality



Example Skills

Language, Halfling D12 (speak, write)
Survival d8 (hills and grassland)
Herblore d6 (grassland) or Beast Lore (grassland)


Example Occupations

Farmer (Beast Lore or Herblore)

Herald (Athletics or Survival)

Recorder (Administration or History)

Scout (Melee, Ranged, Stealth, or Survival)

Shepherd (Beast Lore, Melee, Ranged, or Survival)

Sheriff (Public Speaking or Smooth Talking)

Storyteller (Academic Lore or Public Speaking)

Tinker (Crafts or Construction)

Watchman (Ranged or Warfare)

Wolf Slayer (Beast Lore, Melee, or Ranged)
Last edited by Jaracove on 8:32pm on 30 May 13, edited 1 time in total.
Jaracove has received thanks from the following for this post:
Mick Red
Jaracove
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Re: Halflings

Postby Mick Red » 3:37pm on 30 May 13

That's some nice work you have done there dude
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Re: Halflings

Postby Jaracove » 3:43pm on 30 May 13

Very little of it is in my own words as it were

Some has been copy/pasted from OSRIC, Labyrinth Lord, and Crimson Exodus

But it's just for personal use so I hope it's ok
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