GoPlay Leeds 11th December 2016

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GoPlay Leeds 11th December 2016

Postby negromaestro » 9:20pm on 05 Dec 16

To end the year 2016 A.D. on a high note, a few more role playing games for your entertainment:

GoPlayLeeds opens the RPG doors on the 11th of December, 2016:

VENUE: "The Brunswick" pub by North Street, Leeds.

http://www.pubsgalore.co.uk/pubs/83286/

Games will start by 12:30pm, but a gathering of players may begin from 12:00 noon.

QUICK LIST OF GAMES

(a) Star Trek Adventures (living playtest) by Remi Fayomi

(b) The Gearwork Dungeon (13th Age) by Guy Milner
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Last edited by negromaestro on 10:12pm on 05 Dec 16, edited 1 time in total.
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Running 2d20 games before they turned cool
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Playing: Warhammer 40K Dark Heresy
Running: Conan, Coriolis, Star Wars
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Re: GoPlay Leeds 11th December 2016

Postby satbunny » 9:45pm on 05 Dec 16

Cute pic

Sent from my SM-G901F using Tapatalk
Tom Zunder: tom at zunder.org.uk
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Re: GoPlay Leeds 11th December 2016

Postby negromaestro » 10:17pm on 05 Dec 16

GAMES RUNNING on 11th of December, 2016

(a) The Gearwork Dungeon
System: 13th Age
Players: 5
The dwarf kingdoms quake in fear! A fearsome, and fast, living Dungeon rises through its hallowed halls, and will soon reach the Dwarf Lord's throne! It must be stopped.

A team of crack speleologists has been assigned to board the bullet-shaped burrowing vessel and steer it away to avert disaster.

An adventure for 13th age set at 5th level; satisfyingly crunchy narrative D&D variant with player narration, explosive derring-do and lots of dwarves.



(b) The Rescue at Xerxes 4
System: 2d20 Star Trek Adventures
The player characters are newly deployed crew heading toward Narendra Station on a shuttle for assignment to their various vessels. During the trip, they receive a distress call from a science outpost on a planet that’s been struck by a highly irradiated ion storm. The shuttle crash-landed on the surface and the crew was attacked by primitive hostile humanoid creatures wielding clubs and rocks.

After dealing with the primitives, the crew can make the journey from the crash site to the science outpost, overcoming various obstacles along the way. At the science outpost, the crew learns that the members of the science team have been exposed to environmental effects that cause them to devolve into Neanderthal creatures.

The crew must rescue the remaining scientists, find the parts needed to repair the shuttle, and decide on whether to risk remaining on the planet to gather the flora that could be used to treat a terrible disease. They must also use their social skills to convince the remaining scientists to accompany them off the planet.

Back at the shuttle it is a race against time, the elements, and the devolved scientists to repair the damage and escape before the ion storm destroys all life.
____________________________________
Running 2d20 games before they turned cool
negromaestro
8th-level
User avatar
Thanks: 216 given/325 received
Playing: Warhammer 40K Dark Heresy
Running: Conan, Coriolis, Star Wars
Planning: Star Trek, Starfinder


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