Imagined Games

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Re: Imagined Games

Postby satbunny » 5:21pm on 19 Nov 17

The Darrian space vessel "Logical Consistency", it's crew of tall bronze skinned and pointy eared utilitarians honed to PhDs of excellence in all the 'ologies and sciences and 'iques, with some of the highest tech equipment in Known Space, meeting the collapsed Empires and tawdry secrets of the Trojan Reaches, before they meet the carnivorous aggression and hunger of the Aslan Glorious Empire!

Yup, I can do Star Trek in the Traveller setting..
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Re: Imagined Games

Postby LTD » 11:57pm on 10 Feb 18

satbunny wrote:
A game of 70's spies where the players are up to speed with the history of the period and have some understanding of spy culture or methods.


I had a bit of a go at something like that the last CoC campaign I ran. Originally started off with a pulpish feel - The Sweeney was its main influence - but found myself taking on board ideas from Callan, Tinker Tailor... and Len Deighton's "Harry Palmer" books. I'm not sure I did a great job of exploring the main theme of moral ambivalence you get in a lot of the fiction of the period. On the other hand after the last scenario of the campaign I got an email from one of my players asking "are we the bad guys?" which made me think I hadn't got it completely wrong.

In terms of what I'm thiking about now - I'd like to do another Call of Cthulhu campaign, but relatively short, and set on the home front of World War 2 using material from Delta Green: Countdown. Sort of like Foyles War meets the mythos.
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Re: Imagined Games

Postby satbunny » 10:34am on 11 Feb 18

LTD wrote:
satbunny wrote:
A game of 70's spies where the players are up to speed with the history of the period and have some understanding of spy culture or methods.


I had a bit of a go at something like that the last CoC campaign I ran. Originally started off with a pulpish feel - The Sweeney was its main influence - but found myself taking on board ideas from Callan, Tinker Tailor... and Len Deighton's "Harry Palmer" books. I'm not sure I did a great job of exploring the main theme of moral ambivalence you get in a lot of the fiction of the period. On the other hand after the last scenario of the campaign I got an email from one of my players asking "are we the bad guys?" which made me think I hadn't got it completely wrong.

In terms of what I'm thiking about now - I'd like to do another Call of Cthulhu campaign, but relatively short, and set on the home front of World War 2 using material from Delta Green: Countdown. Sort of like Foyles War meets the mythos.
Sounds great. That kind of feedback from players is very gratifying isn't it? Or were they deeply worried and put off?

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Re: Imagined Games

Postby Dom » 10:23am on 12 Feb 18

The World War Cthulhu stuff may be worth a look as well as source material.


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