Circles/portals and smoking mirrors

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Circles/portals and smoking mirrors

Postby satbunny » 9:55pm on 24 Mar 17

Without spoiling too much, the Storm King's Daughters hardback establishes that there are permanent teleportation circles in Waterdeep, Neverwinter, Mirabar, Everlund, Yartar, and Loudwater that are associated with the Harpers.

Gwenthia has a working network of Smoking Mirrors, Glorantha has dragonnewt roads.

How do you get your players from A to B super quick?

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Re: Circles/portals and smoking mirrors

Postby matakishi » 11:44pm on 24 Mar 17

I use an owl. I got the idea from the Zelda games. The players access the owl by summoning it at an owl statue and it appears and magically transports them to their destination or somewhere near it of my choosing (should that prove more advantageous to the plot).

And, thanks to my new printer, I now have miniatures for it- statue on the left, owl on the right- although I had to go with a summoning drum rather than the gong as originally written. (They're in the painting queue).
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Re: Circles/portals and smoking mirrors

Postby maddz » 9:00am on 25 Mar 17

If the players positively have to travel that fast then they have to find a friendly wizard with transportation magic, summon a demon of some kind (Byakee, Byakee!) or change genres to an SF game... And as my games tend to low magic levels, this can be a problem. ("What do you mean I have a day to leave the kingdom or be executed when the nearest border is a weeks journey away???" Would I do that to my players?)
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Re: Circles/portals and smoking mirrors

Postby PaulBaldowski » 9:48am on 25 Mar 17

satbunny wrote:How do you get your players from A to B super quick?

A montage!
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Re: Circles/portals and smoking mirrors

Postby satbunny » 8:11pm on 25 Mar 17

Yes! I have been converted to using montage as public transport.

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