Blades in t'Dark

FAQ | Search | Register | Login
View unanswered posts | View active topics | View your posts
The Gaming Tavern is a comfortable place for the discussion of fantasy, science fiction, visual, literary and in gaming. This forum is the successor to the much loved Gaming Tavern 2004-2016 RIP.

Moderator: satbunny

Blades in t'Dark

Postby satbunny » 3:53pm on 18 Jun 17

Was that all about then?

Sent from my SM-G901F using Tapatalk
Tom Zunder: tom at zunder.org.uk
satbunny has received thanks from the following for this post:
Dom
satbunny
The Guvnor
User avatar
Location: Newcastle upon Tyne, UK
Thanks: 3473 given/668 received
Playing: Symbaroum
Running: Nowt
Planning: Dolmenwood and Science Fiction

Re: Blades in t'Dark

Postby Dom » 11:45pm on 30 Jun 17

Image

This. Street gangs fighting for dominance in a world of perpetual darkness and fog.


Sent from my iPhone using Tapatalk
"We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock
Dom
9th-level
User avatar
Location: Wetherby, Yorkshire
Thanks: 351 given/353 received

Re: Blades in t'Dark

Postby Darran » 12:15am on 01 Jul 17

Dom wrote:Image

This. Street gangs fighting for dominance in a world of perpetual darkness and fog.


What has two (or eleven) have to do with the setting?
Cheers,
Darran
-----------------------------
'A lack of planning on your part does not constitute an Emergency on my part'-http://darransims.livejournal.com/
Playing crappy characters on a whim for +35 years!
Darran
Dice Funder
User avatar
Location: Derby, UK
Thanks: 3300 given/1145 received
Playing: Nothing
Running: Firefly, Supernatural.
Planning: Wilderness Throne, Tales from the Loop.

Re: Blades in t'Dark

Postby dr_mitch » 12:50am on 01 Jul 17

Blades in the Dark is a game about a crew of lowlives scrabbling to survive and rise in influence among the criminal gangs in a big industrial fantasy city. The author is the same person who wrote Lady Blackbird.

I didn't, to my regret, back the Kickstarter, but did pre-order the PDF, and having run the game liked it enough to buy the physical book. It's light on the surface, but has some nice thematic subsystems. It also almost demands improvisational play. A "score", as the jobs are known for the crew, tends to play out over 60 to 90 minutes, and the downtime between the score is just as important.

It's widely hyped, but for once actually merits the hype it gets, I'll certainly run it some more.
dr_mitch has received thanks from the following for this post:
Dom, jonnygray
dr_mitch
dr_mitch
User avatar
Location: Sheffield
Thanks: 6217 given/3509 received
Playing: Esoterrorists, Unknown Armies, Cthulhu Invictus
Running: D&D 5e, The One Ring
Planning: Lots. Always.

Re: Blades in t'Dark

Postby Dom » 1:14am on 01 Jul 17

Darran wrote: What has two (or eleven) have to do with the setting?


They're a pair of blades.


//qThe only defense is to cease all communications. Shut all systems down, receive no messages. Further rep p p sqdr ....................//
"We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock
Dom has received thanks from the following for this post:
Darran, dr_mitch
Dom
9th-level
User avatar
Location: Wetherby, Yorkshire
Thanks: 351 given/353 received

Re: Blades in t'Dark

Postby Darran » 1:27am on 01 Jul 17

Dom wrote:
Darran wrote: What has two (or eleven) have to do with the setting?


They're a pair of blades.


I'll take your word for it. :lol:
Can't see that myself. :?:
Last edited by Darran on 1:30am on 01 Jul 17, edited 1 time in total.
Cheers,
Darran
-----------------------------
'A lack of planning on your part does not constitute an Emergency on my part'-http://darransims.livejournal.com/
Playing crappy characters on a whim for +35 years!
Darran
Dice Funder
User avatar
Location: Derby, UK
Thanks: 3300 given/1145 received
Playing: Nothing
Running: Firefly, Supernatural.
Planning: Wilderness Throne, Tales from the Loop.

Re: Blades in t'Dark

Postby Darran » 1:29am on 01 Jul 17

Dom wrote:
Darran wrote: What has two (or eleven) have to do with the setting?


They're a pair of blades.


I'll take your word for it. :lol:
Can't see that myself. :?:
Cheers,
Darran
-----------------------------
'A lack of planning on your part does not constitute an Emergency on my part'-http://darransims.livejournal.com/
Playing crappy characters on a whim for +35 years!
Darran
Dice Funder
User avatar
Location: Derby, UK
Thanks: 3300 given/1145 received
Playing: Nothing
Running: Firefly, Supernatural.
Planning: Wilderness Throne, Tales from the Loop.

Re: Blades in t'Dark

Postby Dom » 1:57am on 01 Jul 17

Did you post twice as it was a pair of blades?! lol

To be honest, I can't see 11 or 2 either. Must have different visual cortexes!



//qThe only defense is to cease all communications. Shut all systems down, receive no messages. Further rep p p sqdr ....................//
"We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock
Dom has received thanks from the following for this post:
Darran
Dom
9th-level
User avatar
Location: Wetherby, Yorkshire
Thanks: 351 given/353 received

Re: Blades in t'Dark

Postby kelmscott_press » 5:22pm on 01 Jul 17

I think it's an impressively polymathic piece of work in that John Harper has done great evocative worldbuilding, novel mechanics, art, and layout. There's a lot of interesting new ideas in the mechanics- I like the way equipment/encumbrance is handled, for instance, and the way that the entire PC party has a playbook and a "class". There's a lot of different subsystems for different bits of the rules (downtime activities, faction interactions, etc), which is impressive but can be a bit overwhelming.

Having said all that... the couple of times I've run or played it, it hasn't totally worked for me. It wasn't bad, but I wasn't sure that all this weight of novel mechanics was really delivering a play experience that was better than pre-existing systems for doing heist-type stuff. In particular, the rules sell themselves as allowing you to do fast on-the-fly heist planning, but I haven't seen that happen at the table. People get bogged down in discussing mission details as with any other game. Maybe it needs a lot of discipline among the players to get the best out of it. It's also something that struggles to work as a one-shot, for various reasons. I must give it another go some time.
kelmscott_press has received thanks from the following for this post:
Darran
kelmscott_press
6th-level
Thanks: 214 given/223 received
Playing: All sorts of indie stuff
Running: Apocalypse World
Planning: Follow, The Warren, Sagas of the Icelanders

Re: Blades in t'Dark

Postby thenovalord » 5:25pm on 01 Jul 17

Yep. Discipline is the key
Get on with it with sufficient pace and you can get multiple missions done is a session
thenovalord
The Mighty Vest
User avatar
Location: Derby
Thanks: 2308 given/2924 received
Playing: Symbaroum, PFS
Running: Ironfang Invasion, Tomb Annihaltion, Starfinder
Planning: Kickstarter stuff

Re: Blades in t'Dark

Postby Shane » 9:47pm on 01 Jul 17

Having a sudden need for a game to run a few times a month that the regular GM can't fulfill for a hwile I'm thinking my newly-arrived BitD book can get some use.

So, other than discipline, what else do I need to know as a new Blades GM? Gimme short, sharp, pithy bits of useful BitD GM wisdom, please!
Shane
Dice Funder
User avatar
Location: Stafford
Thanks: 155 given/592 received
Playing: D&D 5e (quarterly-ish)
Running: D&D 5e (online weekly), Family D&D 5e (weekly-ish)
Planning: Conan 2d20 or The One Ring, mood dependant


Return to The Tavern



Who is online

Users browsing this forum: No registered users and 1 guest

The team | Delete all board cookies | All times are UTC [ DST ]