SF Mashup

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SF Mashup

Postby satbunny » 9:29pm on 09 Dec 17

Help me chums..

I want to run a SF game, and I want it to use my large collection of SF minis. I want to do starship combat, and sometimes use my starship minis.
I am quite agnostic about the need to have a single unified rulesystem.
I don't want to play 1950s in space, nor the Wild West in space, I want to feel that it is a future, even if it's one that reached the Singularity and then crashed and burned into decline.
My go to core systems here would be Traveller MGT2.0, D6 Space, or Savage Worlds. I'd pick and choose bits from each where needed, and I'd pillage Stars Without Number, Star Eagles, Warcosm, and so on.
I rather like the way that a lot of game in our group tend to be moulded through a mix of players and GM. So I want to mutually decide core things:
How does FTL work [no I am not going with a multi-genrational STL saga].
Does communication work at FTL range and the same speed?
Just what does a space combat look and feel like? WW2 or Hornblower in space?
How uniform is technology, culture and the like?
Did the Singularity happen? How Transhumanist did it all get?

What else might I want to ask or consider?
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Re: SF Mashup

Postby j0rdi » 10:09pm on 09 Dec 17

satbunny wrote:Help me chums..
What else might I want to ask or consider?

Off the top of my head I'd probably want to know:

Tone? (pulp/hard/'cinematic')
SETI Contact? (alien/humanoid/known/unknown)
Faction scale? (corporations/countries/planets/systems)
AI? (restrictions/capabilities/size)
Robots? (sentient/property/relationship with humanity)
'The FutureNet'? (what does it look like X years in the future/how integrated is it/VR/HR)
'Google problem'? (can I just ask my personal microchip/implant to answer any knowledge questions in picoseconds?)
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Re: SF Mashup

Postby simonpaulburley » 10:27pm on 09 Dec 17

Definitely are there alien races? Above/below humanity on the tech.scale.

Are the aliens playable as. PCs?

How long ago was the War? (There's always just been a war).
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Re: SF Mashup

Postby satbunny » 11:28pm on 09 Dec 17

Future net is important. Although I do think the Google problem isn't that great. Have you seen the Web recently?

The War? Which one, oh that one..

Speed of interstellar communication is very key as well.

Are aliens really humans?

Not only are there sapient machines, but are they recognised culturally or legally.



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Re: SF Mashup

Postby First Age » 8:29am on 10 Dec 17

Lots of great questions! I'm looking forward to seeing your mash. :-)

I've recently been Mindjammer Kick started, and reminded that this game dropkicked me on from 60s and Star Warsia. It manages to be a Space Opera with thoroughly modern sensibilities.

So, you may have had these covered above...

What is sentience? Can it be stored, expressed, perpetuated?
What therefore does being human mean?
If humanity is at the centre, where are we in relation to 21stC in our thinking?
What are the technical limits of natural manipulation?
Are we post scarcity? If we work, what for?
Have the powers of the mind been opened? If so, how have they shaped society?
Is there an overarching polity or dominant cultural meme that governs or directs?
I can still blow things up, right?



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Re: SF Mashup

Postby j0rdi » 10:41am on 10 Dec 17

A few more (mostly 'hardish' space-faring) questions spurred on by morning coffee:

If FTL is possible, is time-travel?
What protects the ships from debris/dust at FTL/NFTL?
Do the ships have artificial gravity? If so, how? If not, what is the impact on health?
Resources/Fuel requirements? Post-scarcity civilisation?
Terraforming or 'goldilocks' finding?
The Wait Calculation problem - although not currently in use, were generational ships ever used and will we run into them at some point?
'Prime Directive' rule? Avoid interaction or dominate and exploit? Universally followed? Who enforces?

Most of those are moot if a pulp/cinematic approach is taken - handwavium is the most important element then. :)
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Re: SF Mashup

Postby Dom » 12:22pm on 10 Dec 17

Take it a step further; why is there so little life detectable out there? Is there a threat like Reynolds' Inhibitors?
"We live in a nuclear powered universe. We're the oddballs by getting energy from burning carbon."
James Lovelock
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Re: SF Mashup

Postby j0rdi » 8:15pm on 16 Dec 17

Having just finished the Seven Worlds book for Savage Worlds I thought I'd point out it answers most of my questions. It does have some weird foibles but ultimately is a pretty solid HSF game. There're a lot of sidebars explaining the science and reasoning behind most of their choices and a fairly hefty reference section at the end providing sources. A lot of it you'll probably know, but it's nice to see what the authors' thoughts are on those topics (ie actual 'gyms' to prevent muscle wastage etc whereas I'd go with a TENS machine 'suit' or similar). Not sure it would meet your need for spaceship-mini combat though, it's more of a modified SW chase system (although they do recommend throwing anything out that isn't fun).
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Re: SF Mashup

Postby satbunny » 12:47pm on 19 Dec 17

Thanks, and I do indeed have 7 Worlds and it'll be on my reading list.
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Re: SF Mashup

Postby ragr » 2:43pm on 19 Dec 17

satbunny wrote:
What else might I want to ask or consider?


There's a lot of technicalities to consider with this. The first question I would ask you as a potential player is: "what are the characters going to be doing?"

For me there's no point in having a setting without a clear idea of who the characters are likely to be, even if it's just a stereotype/archetype, and what I can expect to do with that role. This might just be a burgeoning tendency for me to prefer games with a sharp focus rather than broad application.
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Re: SF Mashup

Postby satbunny » 12:34pm on 25 Dec 17

I agree and that's why the mashup will be built collectively. No big grand GM ideas, more a mix of player input, GM input and random mechanisms.
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