"Yes", "No", "Meh"

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Re: "Yes", "No", "Meh"

Postby ragr » 10:23am on 14 Sep 17

thenovalord wrote:And 0.0001% of the time falling out of the boat bags you the One Ring.......


Or me. It is my birthday after all.
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Re: "Yes", "No", "Meh"

Postby Neil Gow » 10:56am on 14 Sep 17

A party of adventurers approach the village. As they walk into the village square they are taken by three things. The first is the stench - a horrid, fetid miasma that hangs over the place. The undeniable smell of rotting flesh. The second are the mosquitos - fat and persistent. The third are the locals, all in black, mourning but without the anguish of the recently bereaved. More ... procedural.

Guntor, the fighter, walks forwards and grabs a man who is shuffling around them with his head down. The man doesn't shy away but instead looks at him with mournful eyes - like a loving dog owner does to his faithful companion at the end of his days.

"What ails this village!" Gunthor growls at the man.

"Turn back! You must all ... turn back..." He sobs, dry tears of played out sorrow.

"We will not turn back. We must cross yonder lake to seek the barrow beyond its furthest shore."

The man sighs. "They all say that. They all wanted to cross the lake. Why do you never learn? Why? Why?!" He sags in Gunthor's grip and gasps air as he tries to compose himself. "Walk around, traveller. Just walk around."

"Never! Walking would take three times as long and expose us to dangers untold."

"Untold you say ... then you have never heard of .... The Boat! Many have tried to mount it. Many have failed. Some get in, but they foolishly try to aid their less able companions. They think they can swim. Think. But not always. They forget - mid swim - and begin to drown and then... oh then, they try to get in the blasted cursed boat and it capsizes and they die. And then come the insects, the bloat and the stench."

Gunthor reels back at the revelation, letting the man fall to the ground. "What sort of foul sorcery bewitches this lake?"

Arthran the Mage steps forward and strokes his beard. "I have heard of this before ... the Wizards of the Marble Tower called it ... Compounded Percentile Skill Tests."

The group fell into silence for they knew that they were ****.
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Re: "Yes", "No", "Meh"

Postby dr_mitch » 11:44am on 14 Sep 17

I think I still want binary results most of the time. BUT.... I want "no" and "yes, but" both to be options for failed rolls. The classic examples being:

"Can I climb the cliff?"
"Yes, but you take some damage on the way."

"Can I pick the lock."
"Yes, but you're slow and alert the guards."

Both of these work so much better for me than just "no". Though sometimes a simple "no" is natural and doesn't block.
Sometimes for me, I like a complication with a failed roll. For example.

"Do I manage to sweet talk my way past the guard?"
"No, and he's now suspicious and wants to arrest you."

"Do I manage to find the information you're looking for when gathering gossip?"
"No, and you run into a gang of street toughs. Still, if you get through this you can try again if you want to."

Like the OP, in practice there doesn't end up much difference between "yes, but" and "no, but".
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Re: "Yes", "No", "Meh"

Postby SJE » 12:05pm on 14 Sep 17

ragr wrote:
thenovalord wrote:And 0.0001% of the time falling out of the boat bags you the One Ring.......


Or me. It is my birthday after all.


Happy Eleventy-First Ragr!
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Re: "Yes", "No", "Meh"

Postby ragr » 12:13pm on 14 Sep 17

SJE wrote:
ragr wrote:
thenovalord wrote:And 0.0001% of the time falling out of the boat bags you the One Ring.......


Or me. It is my birthday after all.


Happy Eleventy-First Ragr!


Whisper it, Cousin Faffy Underhillovergroundwomblingfree. I may be lying abouts its birthdays to gets my ringly.
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Re: "Yes", "No", "Meh"

Postby DigitalMage » 12:23pm on 14 Sep 17

dr_mitch wrote:I think I still want binary results most of the time. BUT.... I want "no" and "yes, but" both to be options for failed rolls.

Effectively a Succeed at Cost option when a dice roll is failed. Fate allows for this option, as does Star Trek Adventures.
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Re: "Yes", "No", "Meh"

Postby dr_mitch » 1:44pm on 14 Sep 17

ragr wrote:Whisper it, Cousin Faffy Underhillovergroundwomblingfree. I may be lying abouts its birthdays to gets my ringly.


I don't recommend it. Those things will mess you up you, know... [gollum- sorry, something in my throat].
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Re: "Yes", "No", "Meh"

Postby dr_mitch » 1:45pm on 14 Sep 17

DigitalMage wrote:
dr_mitch wrote:I think I still want binary results most of the time. BUT.... I want "no" and "yes, but" both to be options for failed rolls.

Effectively a Succeed at Cost option when a dice roll is failed. Fate allows for this option, as does Star Trek Adventures.


Very true. I make no claims to be novel here.
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Re: "Yes", "No", "Meh"

Postby Darran » 2:23pm on 14 Sep 17

Polar Blues wrote:
Elina wrote:
As for the term "meh", I am not really sure I understand what this means. For me "meh" is something that I could take or leave, that I feel lukewarm about. In a question about whether the roll is a success or failure, I do not get how a "meh" result translates. Maybe there is a different use of the term "meh" that I do not get.


Yeah sorry, that was just me being flippant. "Meh" sounded funny to me as I figured this to be a not entirely serious thread. Probably would have been clearer had I gone for "Yes", "No", "Something in Between."


The question is, what would you call that 'Something in Between'? :?:
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Re: "Yes", "No", "Meh"

Postby simonpaulburley » 3:50pm on 14 Sep 17

I think a poll would be interesting. If I was asked to rank rolls in the order I'd prefer them to come up, I'd go:

Yes and
Yes but
No but
No and
Yes
No
Meh

In other words I'm contrary and would rather fail with "story" than have a bland "success". I suspect I'm not alone.....
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Re: "Yes", "No", "Meh"

Postby ragr » 4:06pm on 14 Sep 17

dr_mitch wrote:"Do I manage to sweet talk my way past the guard?"
"No, and he's now suspicious and wants to arrest you."

"Do I manage to find the information you're looking for when gathering gossip?"
"No, and you run into a gang of street toughs. Still, if you get through this you can try again if you want to."


For me the first example is actually just a plain old no. You've tried to sweet talk a way through and it failed to work so there is going to be a repercussion and the suspicion element is pretty much set as the obvious cost of failure; there is effectively no plain old no result here as what does he do with that result? Stand and blink at you? I think the "and" result would be that he's suspicious and he calls two of his mates over so you now have to deal with a group of suspicious hombres.

The second one fits my understanding a treat, however.
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Re: "Yes", "No", "Meh"

Postby Polar Blues » 7:05pm on 14 Sep 17

Darran wrote:The question is, what would you call that 'Something in Between'? :?:


SiB?
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Re: "Yes", "No", "Meh"

Postby thenovalord » 7:28pm on 14 Sep 17

Yes, and then some! Would be my top banana!
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Re: "Yes", "No", "Meh"

Postby Grinnen Baeritt » 8:05pm on 14 Sep 17

Ahhh. so it was a Hackmaster game! That explains everything... the boat was in fact not a boat... but an Aquatic Time-eating Mimic.

It obviously feasted well that day.

(Personally, I'd be more worried about PC's that develop a Sado- masochistic desire to throw themselves in front of chimeric beasts.... the desire not to get into boats in-case they turn into temporal carnivores is quite understandable.)
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Re: "Yes", "No", "Meh"

Postby thenovalord » 10:26pm on 15 Sep 17

Desperately trying not to waste my weekend creating

Boat: A Hack for Witch
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