- [DramaScape] Lake Prison
- [Ennead Games] Quick Generator: Political Ideology
- REVOLUTIONARIES — American War of Independence RPG
- [Mongoose Publishing] Traveller RPG: The Great Rift & Deep Space Exploration
- [D101 Games] Summer Sale 25% Off
- [Ennead Games] Corporate Babble Generator
- [Mongoose Publishing] Traveller – Reach Adventure 4: Last Flight of the Amuar
Andrew Peregrine’s Cabal on Kickstarter
Cabal is an RPG that works in reverse to the way tabletop RPGs usually function. Instead of each player creating their own character, you create a single character between you. This character is an organisation with its own secret plan and goals. It might be a conspiracy, a corporation, an activist group, an occult society of magicians or even a collection of hidden alien refugees. The size, influence, resources and pawns of the group depend entirely on what attributes the players choose between them for the organisation.
In most RPGs, the characters go on adventures created by the Gamemaster, and gain improvement points they can use to build their characters. In Cabal, the players decide what aspect of the organisation they want to improve, and work with the Gamemaster to create a project that will improve that attribute if they are successful. These projects require the organisation to use specialty teams to complete the goal. Such teams are created to give each player a character to run for that team’s part of the project. Several teams might be required to complete a project, and compared to the organisation, any of them are expendable.
For instance: you may want to improve your organisation’s scientific knowledge, and create a project to send a team to locate a rare plant you suspect may have properties you can turn into a powerful new product. You might begin with a group of explorers looking for the plant. But when they find it is in the lands of an ancient tribe you might switch to a diplomatic team who can negotiate for access to their sacred lands. Having got hold of the herb, you discover another organisation is looking to steal it from you. So you switch to a military team who can get the herb back to headquarters when your enemies make their move.
Cabal is what you want it to be; a game of corporate greed, activists and hackers taking on the establishment, or even mercenaries working for the highest bidder. The motives, agenda and methods of your Cabal are entirely up to you.