Arcania of Legend: Elementalism

By on 23 February 2014

Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from the Gods, sorcerers master the raw elemental forces without permission and, most of the time, even without acknowledgement.

By enhancing a sword with Fireblade or using Breathe Water, all magic users are elementalists in a way. Their knowledge, however, is limited to the strictly defined spells they learn from their communities, churches and sorcerous orders. Beyond that basic knowledge, there are those who dare a greater understanding of the elements and walk the Four Elemental Ways gaining power over the building blocks of the universe.

Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. Each Arcania of Legend book is not intended just for Games Masters to use in conjunction with their non-player characters, players themselves will find full details on how to use the magic systems with new or existing characters, greatly increasing the wealth of options the core rulebooks present them with.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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