[Cakebread & Walton] Renaissance RPG System and Clockwork & Chivalry 2nd Edition

By on 1 December 2011

Cakebread & Walton are pleased to announce the launch of the Renaissance System Reference Document, available for free download from cakebreadandwalton.com. The Renaissance system is a new D100 system based on Newt Newport’s OpenQuest, and is designed for historical and fantasy gaming in the age of black powder weapons. Released under an Open Gaming License, which allows companies and individuals to incorporate the rules into their own games, it features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems – the powerful battle alchemy first introduced in Clockwork & Chivalry 1st Edition, and a streamlined and expanded version of the witchcraft rules from the Silver Oggie Award-winning supplement Divers & Sundry.

Renaissance can be downloaded in two forms: as a zip folder containing all the Word files needed to introduce the rules into your own system, or as a printable PDF for use at the gaming table.

Also released today is a 40 page preview of the forthcoming Clockwork & Chivalry 2nd Edition Core Rulebook, due out from Cubicle 7 Entertainment in January. This 400 page rulebook incorporates the Renaissance system into a fantasy world of mud, blood, mayhem and magick, in an alternate 17th century England where the giant clockwork war machines of Oliver Cromwell do battle with the battle alchemists of the Royalists, and Adventurers struggle to survive in a world of religious persecution, splintered politics, corruption, ghouls, witchcraft and chaos.

The Renaissance system will form the engine for all future Clockwork & Chivalry releases, as well as other exciting new Renaissance products for 2012 and beyond. Products in the pipeline include the first four volumes in the Kingdom & Commonwealth campaign re-released in two omnibus editions (currently in preparation), followed by the final two adventures in the series, Hobbes: Leviathan and London Calling; a series of “pick-up-and-play” books for the Renaissance system, including Clockwork & Cthulhu and Clockwork & Deviltry; and a new “airships and flintlocks” fantasy world, Realms of Gold, featuring, faeries, shape-changing lizardmen, plunder, pirates and revolution in a world almost, but not entirely, unlike our own.

Cakebread & Walton was established in 2010 by Peter Cakebread and Ken Walton. They wrote the Oggie Award-winning Clockwork & Chivalry game line for RuneQuest II, which has now been converted to the Renaissance system, and are also the designers of the critically acclaimed Abney Park’s Airship Pirates RPG, a lavishly illustrated game based on the music of Seattle-based steampunk band Abney Park. Cakebread & Walton are based in Lancaster, UK, and their games are published by Cubicle 7 Entertainment.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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