City Slums

By on 2 March 2013

This is a 48 x 30 inch Floor Plan of City Slums, it has Hex, Square and No Overlays, it also includes the VTT files for online play. The map suits Modern rpg.

The PDF includes a 360° View of the map.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

This module includes a large single map of a city slum. This product includes a 360 panoramic view from the middle of the road.

This product is intended for use in modern games. The run down city slum also fits well into a gritty Horror or post apocalyptic game.

The city slums are on the wrong side of town and not a place you want to end up. The east side of the road has a blockade made from a collapsed building. Traffic cones once surrounded this, but have been pulled from around it and scattered throughout the slums. Once a lost vehicle stops in front on the blockade they usually find backing up to be impossible as thugs roll up in their own vehicles and surround the car. People on foot can get lost and end up in a back alley filled with trash where they are usually mugged. Innocent citizens getting carjacked or mugged might bring superheroes to clean out the thugs.

Concerned political or economic leaders in the city might pay mercenaries and bounty hunters to disperse the street gang through intermediaries, if only to clear the area long enough to get a construction crew in to clean out the debris finally. This also could be a place where the group runs into this neighborhood and the street gang from a botched Streetwise roll while looking for information or navigating through the city.

City Slums

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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