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The control room is an excellent map for the central command centre of operations of a multitude of modern and sci-fi settings. A Game Master can use it as the bridge of a starship or naval vessel or command and control of a military base or space station, a secret underground presidential bunker, a bunkered missile command centre made for a potential nuclear war, or a planetary command station.
Possible adventures using this module are similarly multifaceted.
The Player Characters are in a Presidential Bunker. An assassination attempt was made earlier and the President may be wounded, and it’s up to them as secret service agent bodyguards to keep him alive against assassins contracted by a rogue state or terrorists to kill the President. This bunker represents the last line of defence against these hostiles to protect the President. These assassins breach the facility, and its up to the Player Characters to root them out, or make a final stand in the control room to save the President against these rogue agents. Is there a traitor in the facility aiding these terrorists?
The Player Characters are in a bunker to protect against nuclear attacks. This facility is a missile command base for a state’s military or even a whole planet. Hackers have placed a computer virus in the missile command’s network. If the virus isn’t eliminated in time, missiles will be fired on unsuspecting targets with catastrophic results. And who is the traitorous saboteur who uploaded the virus, or was it remotely controlled? Who wants two states or even two planetary governments at each others throats for a global or interplanetary war? Can the Player Character’s prevent the launch in time to prevent this disaster?
This map makes an excellent central map for a modern or sci-fi campaign. The Player Characters could all be officers of a naval ship, starship, military base, or space station and be in control of various military or ship positions ranging from medic/medical officer, engineer/science officer, communications officer, MP/security chief, navigation officer, or even to captain with assigned command stations. This is of course the first place any boarding party’s attempt to commandeer the vessel or base. Or the Player Characters are attempting to take over or sabotage an enemy vessel and must knock out or kill the enemy commanders to do so. Either way it makes an excellent setting for a classic bridge or command and control centre fight.
You can either print it out with our easy to print instructions or use in any VTT software.
This map product is a full-colour, 30 x 30 inch, Control Room. The ZIP file includes VTT images for your online gaming needs.