- [Mongoose Publishing] Traveller: Pirates of Drinax: Liberty Port
- The Dark Times ‘zine Now Available
- The Mug and Meeple
- [Mongoose Publishing] Traveller: Pirates of Drinax: The Cordan Conflict
- [Mongoose Publishing] Paranoia: New Expansion Decks – Mutants & [REDACTED]
- [Ennead Games] Dungeon Feature Volume 6: Fountains
- [Burning Games] Dragons Conquer America: The Coatli Stone Quickstart
- [DramaScape] Mayan Temple
- [Mongoose Publishing] Traveller: Pirates of Drinax: Friends in Dry Places
- Human 2.0: Tabletop Roleplaying in a Biopunk Dystopia
Crimson Blades: Dark Fantasy RPG
Simon Washbourne was looking for a new project and decided to write a dark fantasy/sword & sorcery games heavily influenced by Elric/Corum, using the rules for his other RPG, Woodland Warriors (which uses a heavily modified Swords & Wizardry as its base). Here is the result:
With a familiar yet different set of rules, Crimson Blades gives you fantastic old school-style dark fantasy/sword & sorcery role-playing. You can be a brooding sorcerer with a demon blade, a savage barbarian with an equally savage panther companion, a grim tomb-robber seeking the riches of a long-dead empire or even a Dendrelyssi – one of the last members of a decadent race of necromancers looking for redemption in the lands they once ruled. Included in the game are five human character classes: Barbarian, Fighter, Mountebank, Sorcerer and Thief plus the inhuman Dendrelyssi and the NPC class Royal Redeemer. There are the traditional rules for spell-casting as well as rules for summoning and binding demons, elementals and undead. Included in the game is a brief setting “The Crimson Lands” for you to use as the basis for your own campaign.
There is also a supplement available for it, Crimson Lords, which details new character classes, demons, monsters, demonbound items, mass battles, sea battles, adventure ideas and NPCs.