[D101 games] Announcing The Company

By on 21 April 2010

The Company is D101’s selfcontained OpenQuest powered game of modern warfare written by Rik Kershaw-Moore, out later this year.

Ever wondered what it is like to jump out of an aircraft 50,000 feet above a stricken oil tanker? Or how you’d handle defusing an IED? Or what it is like standing between a visiting VIP and that sniper’s bullet? Well now you can because The Company will put you right at the centre of the action.

In The Company you play an employee of The Company – an elite independent Private Military Service Provider, a global security concern capable of dealing with any situation from a high octane firefight to the tracking down of serial killers. If you can think of it, The Company can handle it.

The Company uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.

The Company Operations Manual contains:

The OpenQuest rules engine – tailored to a modern day setting, and including combat rules covering all aspects of modern warfare.

Simple Character generation – enabling you to go from concept to fully finished character as quickly as possible.

Equipment – a comprehensive list of vehicles and equipment, providing your character with everything you will need to prosecute a successful mission; be that the latest in covert surveillance or the most accurate of rifles.

The world – in which The Company operates within, the global flashpoint locations that Company Operatives may visit, competitors to The Company, Company customers and organizations that Company customers may come into conflict with.

Story seeds – covering a wide range of possible genre, from the classic war-story,adventures with corporate espionage, helping with disaster relief and close protection work.

Two example scenarios – ‘Operation Bluebeard’ and ‘F.I.S.H & C.H.I.P.S’ which will introduce you not only to The Company but to the workings of the OpenQuest rules engine.

ETA Late 2010. Broadly compatible with other D100 systems. Written by Rik Kershaw Moore.

Playtesters needed!
D101 Games need a couple of dedicated groups of external playtesters, to really bring out the bits that need sorting out before release.

Everything you need is in the document that they’ll provide, the rules and two short adventures.

You’ll be required to feed back formally on the document, nothing too grievous a quick playtest questionnaire for your players and more detailed comments from yourself.

The time scale is about 3-4 months since they are hoping to release in the Autumn.

What they’re not looking for is:

1. Someone who wants to peer-review or proof the document.
2. Timewasters who just want to get hold of a free copy of the rules.

Interested? Email Newt at newt@d101games.co.uk

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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