Detectives Office

By on 1 January 2013
DramaScape

The Detectives Office is a 10 x 7 inch, full color floorplan of a Detectives Office, with Hex, Square and No overlay.

The zip file includes the VTT file for use online.

Includes a 360° View of the map.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

You know I should have been a fisherman instead of a detective. Why? Because I can smell a fishy story all day long. And my gut tells me this dame at the doorway, dressed to the nines in a red dress, is about to give me a whale of a tale.”

The Detective’s Office module is a single map of a private investigator’s business office. It includes a 360-degree view.

The detective’s office is tailor-made for a pulp adventure or film noir game. Time period wise it is best used from the early 1900s to modern times.

The detective office is a location to start a detective adventure. A dame walks in with a problem like her boyfriend has gone missing. The detective is a problem solver and goes about investigating the details of the case by telephoning his relevant contacts and listening to reports on his radio that may be important to the case.

One of his contacts might be the Player Characters and he calls in their help with the legwork. It would seem the boyfriend last disappeared in a rough part of town and he may need some muscle in the next phase of his work. The detective might be doing too good of a job and the people who made the boyfriend disappear would prefer that he not be found.

They ambush the detective and the Player Characters at the next location they search or even with a bold attack on the detective’s home office. If they capture one of the thugs, he points them in the direction of their hideout where he is being held or even tells them he is being transferred to a short pier by the docks.

Can the detective and the Player Characters save the boyfriend in time?

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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