[DramaScape] Gateway Section 02

By on 25 January 2017
[DramaScape] Gateway Section 02 DramaScape

This product is a full-color, 40 x 30 Battlemap of a Gate Room, with Hex, Square and No Overlays. The Zip file contains a 360 degree view from the centre of the bay and also includes the VTT (Virtual Table Top Images for online play).

“They’ve been gone quite a while; I’ve readied a second team for an extraction mission. Wait the gateway is opening up— indicates humans… but that isn’t them! Take cover! “
—Lieutenant Browden

Gateway Section 02 is a single level interior map of a science fiction room with a center gateway on the ground floor with a surrounding walkway on the second floor. Gateway Section 02 includes a 360-degree panoramic view from the center west circle.

Gateway Section 02 is intended for use in near or far-future science fiction or horror settings. It could also be used in a modern setting as a secret high-tech facility.

Adventure hook for use with this map

They Came from a World Beyond: The engineers at Besek Labs have created a functional gateway that can be connected to another world. Besek Labs has sent some of its security forces on an expeditionary mission. When they did not return on time, Lieutenant Browden had a second team prepped for an extraction mission, the player characters and some of his best men.

As they prepare to open the gate, the gate opens on its own and instead of the return of their scouts, humans pour out of the gate in powered armor with a helmet having a prominent beak and feathered decoration, and razor sharp talons. Some of them are armed with weapons captured from the scout force. They fight poorly with the captured weapons, but are absolutely deadly in melee combat

The player characters have to try and survive the onslaught of these strange warriors to successfully defend Gateway Section 02. If they can capture one of them, they remove his helmet to reveal a reddish-brown skinned man. He speaks a dialect of Nahuatl when interrogated with no trace of Spanish or Latin influence. If the group can learn the language or force the captive to learn their native language they may be able to use him as a guide in the other world.

The group may decide to enter the portal and bring their captive(s) with them. If they do, they enter a world at war…

[DramaScape] Gateway Section 02

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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