DungeonScape Volume 1

By on 7 March 2014

“Never work for a paranoid wizard. This dungeon shifts every twenty-four hours. Whether the rock walls actually move or it’s just an illusion I don’t know. What I do know is that it’s disorientating and that relearning a maze every day is almost not worth the good pay.”

DungeonScape consists of 40 unique modular 6 x 6 tiles that can be used to build a small dungeon. DungeonScape uses connective tiles such as bridges, hallways, and intersections that lead to destination tiles in the dungeon such as the bakery, barracks, dining/meeting room, forge, master bedroom, prison, ritual room, storage rooms, torture chambers, and wine cellar. Some tiles are obstacle tiles such bubbling pools, impeding webs, and trapped hallways or rooms. Build a dungeon for a session, break it down, and make a different dungeon for next time!

The product also includes all of the pieces in jpeg format for use with Virtual Table Top software.

The product is intended for use in fantasy or horror games. In a modern game it be used as an old keep, cellar, etc.

The product has small yellow crosses displayed on passable areas at 1” intervals for a less obtrusive grid.

There are several ways to use the tiles. You can use them to create a dungeon before play and tape it together before a session. Or you could begin with a starting tile and all the other tiles face down, with the Game Master revealing new tiles as line of sight allows them to see into the various rooms. Or you can stack the tiles as a draw deck and randomly draw tiles to build the dungeon as the group explores the area. They could also be used as additional tiles for any type of dungeon board game that uses randomized tiles.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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