[Ennead Games] Deities and Pantheons

By on 20 February 2017
[Ennead Games] Deities and Pantheons Ennead Games

“Zeus, first cause, prime mover; for what thing without Zeus is done among mortals?”
Aeschylus, Agamemnon

In many ways, the deities or gods of your world should be treated as characters in their own right. They have their own desires, goals and abilities. These might be out in the open, such as preparing mortals for the end times, or they could be hidden goals, only revealed to those who prove themselves worthy.

On many worlds, these beings made the planet you are standing on, he stars in the skies. They may control the very air you breathe or can guide your blade to victory. Some gods even work with or against others divine beings.

Take your time with them and use the aspect tables to help fill in the blanks, or, use them as a starting point. Never be afraid to roll again or too pick a result you feel works better. On the flip side, you don’t always have to throw away a seemingly contradictory or nonsense result, as these can sometimes give you the most memorable characters, or in this case, deities.

But, if you need details, or at least, something to help jump-start your imagination and the creative process, then look no further.

Inside you’ll find…

Pantheon aspects which covers…

  • Nature of the pantheon
  • Where did they come from
  • Power Source
  • Range of their power
  • Afterlife

Individual Deity aspects such as…

  • Alignment
  • Appearance
  • Friends and enemies
  • Name style
  • Portfolio
  • Power Level
  • Relationship with mortals
  • Rules, taboos and atonement
  • Symbols
  • Worshipers

Plus 5 appendixes, all d100 tables, to help flesh out the details you may need even more

  • Appendix 1 – Base Form
  • Appendix 2 – Domain
  • Appendix 3 – Rules & Taboos
  • Appendix 4 – Symbols & Tools
  • Appendix 5 – Worshipers

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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