[Ennead Games] Empire Builder: Settlement Overview

By on 5 December 2016
[Ennead Games] Empire Builder: Settlement Overview Ennead Games

Having the settlements name and street details is all well and good, but what about the town itself? What sort of defenses does it have? What is the law like? How many people live there? All these questions and more can make coming up with a settlement a daunting task.

The Settlement Overview is designed not to make a full layout for you, but to give you a framework to start with and give you room to grow and expand your cities and towns as you play in them. After all, what’s the point of making a detailed plan of your city if the party is only going there once?

This covers various aspects of the overview for your settlement

  • Size: How big is the city?
  • Attitude/Atmosphere: How would you describe the town in one word?
  • Architecture: What style are the buildings here?
  • Defenses: What physical defenses does the location have?
  • Districts and Regions: How is the settlement divided up?
  • Law: What is the law like here? Do they favor one group over another?
  • Layout: Is the city in a grid like formation or seemingly random?
  • Location: Where is this city located?
  • Population: What is the main race or species of this place?
  • Purpose: Why was the city built?
  • Resources: What is the primary import and export of this location?
  • Ruler: Who, or what rules this place?
  • Threat: What is the #1 problem this city has to deal with?

Also, features 3 appendixes

  • Appendix 1 – Buildings: A simple d100 list of some buildings you may find in a settlement
  • Appendix 2 – Groups : Used in conjunction with the law aspect to determine who or what the laws applies to.
  • Appendix 3 – Example Settlement Overview Creation: Takes you through an example creation of a settlement using this system.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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