[Ennead Games] Fantastic Feats Volume XLVII – Shaman

By on 7 December 2015
[Ennead Games] Fantastic Feats Volume XLVII - Shaman Ennead Games

“What his name was before becoming a shaman has been lost to the ages. The spirits called him Tor’Tilla. You think I am joking? It is not my place, or yours, to question the wisdom of the spirits when they name us, even though sometimes it is very perplexing…”

Tales of Tor’Tilla, the Lost Shaman

A shaman is a kind of medicine man who practices shamanism. Shamans were believed to be able to talk to the spirit world, usually animal spirits. The main tasks of a shamen in history was healing, weather control or any other supernatural forces.

The feats inside this volume are:

  • Spell Sacrifice Bonus: Sacrifice a spell to empower some of the other feats.
  • Powerful Hexes: Re-roll rolls related to your hexes and take better results.
  • Powerful Spirit: Re-roll rolls related to your spirits and take better results.
  • Shamanistic Defences: Sacrifice a spell to gain a bonus to a saving throw.
  • Spirit Mentor: Knowledge of the spirit world grants you a bonus to level related rolls.
  • Spirits Anger: Give up a spell for a bonus to hit or damage.
  • Spirits Armour: Turn your spell energy into a bonus to your AC.
  • Spirits Awareness: Sacrifice a spell for a bonus to your perception and spot checks.
  • Spirits Diplomacy: Sacrifice a spell for a bonus to social rolls, improved when dealing with sprits or similar.
  • Spirits Teachings: Sacrifice a spell for a bonus to any skill check.
  • Spiritual Trance: Enter a trance for another random benefit, but with a chance of being punished!

This product uses material from the following:

  • Pathfinder® Roleplaying Game Core Rulebook™ (PZO1110)
  • Pathfinder® Roleplaying Game: Advanced Class Guide™ (PZO1129)

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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