[Ennead Games] Starship Kit – Volume 7 – Crew

By on 20 July 2015
[Ennead Games] Starship Kit - Volume 7 - Crew Ennead Games

Very few starships are autonomous. They require a captain and crew to keep her flying. They man the weapons, deal with medical emergencies or even provide security, both within the ship or on missions. Whoever they are, they are the life blood of the ship.

Note: This part of the Starship Kit is not for deciding on the details of the crew, such as race, age, background etc. It assumes you have some character or NPCs ready for use in some way. If you need details for this aspect of the crew, the “Backgrounds & Detials Kit – SciFi Edition” or “Multiverse Kit – Lifeforms“is for you.

Starship Kit Part 7 – Crew features a brief section on Command Structure and d20 tables for ideas for crew for the following departments:

  • Command & Control
  • Engineering
  • Science
  • Medical
  • Tactical
  • Pilots & Operators
  • Security
  • Civilian
  • Governmental
  • Religious & Social
  • Other

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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