Globetrotters’ Guide to Gothic Horror

By on 16 October 2012
Leagues of Adventure

Globetrotters' Guide to Gothic HorrorSomething wicked this way comes!

As written, Leagues of Adventure is a game of adventure and exploration, full of heroes with stiff upper lips and a desire to push the boundaries of knowledge. Yet the Victorian Age also sees the birth of true Gothic Horror. This supplement expands the setting far beyond the realm of the rational and into the realms of mentalism, the occult, and magic.

Designed for players and GMs alike, this supplement provides advice on running Gothic Horror games; new Archetypes, Skills, Talents, Flaws, and Leagues suitable for the genre; corruption and fortune-telling; magic and mentalism; occult tomes; a bestiary crammed full of monsters; adventure seeds; and sample characters and lackeys.

This product is fully compatible with the Hollow Earth Expedition RPG.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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