Hot War: Your ID Papers & You

By on 20 June 2008

Hot War is now in the final stages of proofing and typesetting, ready to go to print in the very near future. Hot War is a game all about friends, enemies, secrets and consequences in a 1960’s, post-apocalypse London that most certainly isn’t swinging.

As part of our continuing endeavours to let people see what the game is going to be like, here’s another poster and art piece from the game. And may I say that Paul is really outdoing himself with Hot War. The graphic design is outstanding, the artwork brilliant and it all comes together to really bring the world alive.

In the near future, some PDFs will be available to let you see how this is all looking in situ. But for now, be vigilant and keep your ID on you at all times…

In addition to the visual stuff, the (un-proofed) text of the conflict resolution mechanics for the game is available over at the Contested Ground Studios forum (where you’ll also find a whole bunch of other stuff about the game).

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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