Investigator Weapons Volume 1

By on 11 June 2013

Investigator Weapons Volume 1 for Call of Cthulhu was released recently by Chronicle City and Sixtystone Press.

The book sold out through UK distribution within a couple of days but Chronicle City have just been given the heads up that a restock has now arrived so any UK stores having problems getting hold of stock should now be able to order it in from Esdevium.

The book is also part of the Bits & Mortar retailer initiative – which basically means if you buy a copy from a participating physical store (or direct from Chronicle City’s website or from them at a convention) you can get the PDF version of the book absolutely free! If stores are interested in joining Bits & Mortar they can get more info at (the only requirement is that they have a physical store presence).


Category: Call of Cthulhu Sourcebook for players and referees
Size: 128 pages, softcover, 8.5” x 11”
Interior Art: Black & White
Author: Hans-Christian Vortisch
Stock Code: CHC52001
ISBN: 978-1-909126-04-6



Investigator Weapons, volume 1 is for Classic Call of Cthulhu of the Twenties, and is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents.

Investigator Weapons covers handguns, rifles, shotguns, submachine guns, machine guns, flamethrowers, melee weapons, explosives, and special ammunition; and gathers together all the spot rules for injury, environmental conditions, and firearms combat in one place, as well as introducing many optional rules for enhanced play.

Hans-Christian Vortisch (author of Cthulhu – Waffen-Handbuch, GURPS High-Tech, GURPS Martial Arts: Fairbairn Close Combat Systems, and GURPS Tactical Shooting) has selected the most typical or iconic weapons available to the discerning shooter in the 1920s and 1930s. These range from the famous Colt M1911 and Thompson submachine gun to lesser known but more widespread firearms.

Each weapon is illustrated and described in detail, as are variant models. Significantly, each weapon’s operation is described, as are its typical malfunctions. Finishing each weapon description is the movie use of the weapon – so you can see it in action – and a comprehensive statistics bar.

Keepers are not forgotten either. Typical weapons for non-player characters are suggested, as are likely weapons for cultists from around the world. A Keeper’s chapter examines the consequences of magic on firearms and ammunition, and the effect of firearms on Mythos creatures.

Investigator Weapons – the essential weapons book for Keepers and players of all editions of Call of Cthulhu.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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