Junction Room

By on 5 June 2012
DramaScape

Junction RoomGame Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

This versatile map can be used in a wide variety of science fiction settings. It can be used as the main area of a multitude of science fiction settings from a space ship to a mad scientist’s laboratory. This map is a series of doors and corridors that lead to a power room and archways that lead to a larger core chamber.

The junction room represents a key area the Player Characters must explore to complete their mission. Is their objective the main reactor of a space ship or an industrial complex?

The Player Characters might be hired to sabotage the main reactor of a ship or industrial complex and must get through various guards and automated defenses to reach their goal. Or power is down and life support fading in the ship and they have to make a desperate dash through the ship and get to the core reactor room and get power back online, finding out what kind of monsters took down the power in the first place and fighting them for their lives.

Is there a mad scientist who has been conducting nefarious experiments? The Player Characters have been hired to stop the mad scientist’s experiments permanently, fighting through his horrific creations to get to him. Is this a prison for a powerful being put on ice?

The Player Characters are hired to break into a prison and perform a jailbreak. Whatever type of adventure you choose, you’ll find the junction room to be a stylish centerpiece for the main conflict of your science fiction adventure.

You can either print it out with our easy to print instructions or use in any VTT software.

This map product is a full-color, 32 x 20 inch, Junction Room.

The ZIP file includes VTT images for your online gaming needs.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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