Modern Ruins 02

By on 7 July 2013

This is a 48 x 30 inch Floor Plan of a Modern Ruins, it has Hex, Square and No Overlays, it also includes the VTT files for online play. The map suits Modern rpg.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

“That building looks mostly intact, if we can reach it, maybe we can find some shelter in there!”

Modern Ruins Volume Two is an expansion to the Modern Ruins. The main features of the map are a brick covered vehicle in the northwest, a crushed car with no windows in the southeast, and two center buildings that are covered in rust. The center buildings appear somewhat intact on the outside, with some of the outer walls collapsed. Inside the buildings appear to have parts of the roof caved in. Some stairs are intact leading to what is left of the second level of the main building.

The product is intended for use in modern or post apocalyptic settings. This could also be used as a modern ruin found in a near or far future scientific setting.

The center buildings have a lot of strange rust on them. Unlike the first modern ruins map, this area appears very dry except for the plants around the northwest car. The area could be affected by some sort of acid rain that has accelerated the growth of rust on the buildings and burns plant life it comes into contact with, making most of the plants a dying brown color. It does the same thing for animal life. The group could be caught up in an acid storm and forced to run to the center building. They find the roof mostly collapsed and are forced to huddle under some of the second level scaffolds that are still intact. Some complications could be those second level scaffolds falling down upon the group or something malicious that has evolved to live in the acid rain, such as a mutated humanoid that secretes a counter acid to survive in the acid storms and sees the group as an easy meal.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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